Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Controls /Processors /InvertProcessor.cs
| using UnityEngine.Scripting; | |
| namespace UnityEngine.InputSystem.Processors | |
| { | |
| /// <summary> | |
| /// An input processor that inverts its input value. | |
| /// </summary> | |
| /// <remarks> | |
| /// This process is registered (see <see cref="InputSystem.RegisterProcessor{T}"/> as "invert" by default. | |
| /// | |
| /// <example> | |
| /// <code> | |
| /// // Bind to the gamepad's left trigger such that it returns inverted values. | |
| /// new InputAction(binding: "<Gamepad>/leftTrigger", processors="invert"); | |
| /// </code> | |
| /// </example> | |
| /// </remarks> | |
| public class InvertProcessor : InputProcessor<float> | |
| { | |
| /// <summary> | |
| /// Return the inverted value of <paramref name="value"/>. | |
| /// </summary> | |
| /// <param name="value">Input value.</param> | |
| /// <param name="control">Ignored.</param> | |
| /// <returns>Invert value.</returns> | |
| public override float Process(float value, InputControl control) | |
| { | |
| return value * -1.0f; | |
| } | |
| /// <inheritdoc/> | |
| public override string ToString() | |
| { | |
| return "Invert()"; | |
| } | |
| } | |
| } | |