Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Devices /Commands /WarpMousePositionCommand.cs
| using System.Runtime.InteropServices; | |
| using UnityEngine.InputSystem.Utilities; | |
| namespace UnityEngine.InputSystem.LowLevel | |
| { | |
| [] | |
| internal struct WarpMousePositionCommand : IInputDeviceCommandInfo | |
| { | |
| public static FourCC Type { get { return new FourCC('W', 'P', 'M', 'S'); } } | |
| internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2; | |
| [] | |
| public InputDeviceCommand baseCommand; | |
| [] | |
| public Vector2 warpPositionInPlayerDisplaySpace; | |
| public FourCC typeStatic | |
| { | |
| get { return Type; } | |
| } | |
| public static WarpMousePositionCommand Create(Vector2 position) | |
| { | |
| return new WarpMousePositionCommand | |
| { | |
| baseCommand = new InputDeviceCommand(Type, kSize), | |
| warpPositionInPlayerDisplaySpace = position | |
| }; | |
| } | |
| } | |
| } | |