Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Devices /IEventPreProcessor.cs
| namespace UnityEngine.InputSystem.LowLevel | |
| { | |
| /// <summary> | |
| /// Gives an opportunity for device to modify event data in-place before it gets propagated to the rest of the system. | |
| /// </summary> | |
| /// <remarks> | |
| /// If device also implements <see cref="IEventMerger"/> it will run first, because we don't process events ahead-of-time. | |
| /// </remarks> | |
| internal interface IEventPreProcessor | |
| { | |
| /// <summary> | |
| /// Preprocess the event. !!! Beware !!! currently events can only shrink or stay the same size. | |
| /// </summary> | |
| /// <param name="currentEventPtr">The event to preprocess.</param> | |
| /// <returns>True if event should be processed further, false if event should be skipped and ignored.</returns> | |
| bool PreProcessEvent(InputEventPtr currentEventPtr); | |
| } | |
| } | |