Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Devices /IInputUpdateCallbackReceiver.cs
| namespace UnityEngine.InputSystem.LowLevel | |
| { | |
| /// <summary> | |
| /// Interface to allow custom input devices to receive callbacks when the input system is updated. | |
| /// </summary> | |
| /// <remarks> | |
| /// If an <see cref="InputDevice"/> class implements the IInputUpdateCallbackReceiver interface, any instance of the | |
| /// InputDevice will have it's <see cref="OnUpdate"/> method called whenever the input system updates. This can be used | |
| /// to implement custom state update logic for virtual input devices which track some state in the project. | |
| /// </remarks> | |
| public interface IInputUpdateCallbackReceiver | |
| { | |
| void OnUpdate(); | |
| } | |
| } | |