Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Devices /ITextInputReceiver.cs
| namespace UnityEngine.InputSystem.LowLevel | |
| { | |
| /// <summary> | |
| /// Interface for <see cref="InputDevice"/> classes that can receive text input events. | |
| /// </summary> | |
| /// <remarks> | |
| /// This interface should be implemented by devices that are meant to receive text | |
| /// input through <see cref="TextEvent"/>. | |
| /// </remarks> | |
| /// <seealso cref="TextEvent"/> | |
| /// <seealso cref="IMECompositionEvent"/> | |
| public interface ITextInputReceiver | |
| { | |
| /// <summary> | |
| /// A single, fully-formed Unicode character has been typed on the device. | |
| /// </summary> | |
| /// <param name="character">Character that was typed. Note that in case the character is part of | |
| /// a surrogate pair, this method is called first with the high surrogate and then with the | |
| /// low surrogate character.</param> | |
| /// <remarks> | |
| /// This method is called on a device when a <see cref="TextEvent"/> is received | |
| /// for the device. <paramref name="character"/> is the <see cref="TextEvent.character"/> | |
| /// from the event. | |
| /// | |
| /// Note that this method will be called *twice* for a single <see cref="TextEvent"/> | |
| /// in case the given UTF-32 (encoding in the event) needs to be represented as UTF-16 | |
| /// (encoding of <c>char</c> in C#) surrogate. | |
| /// </remarks> | |
| void OnTextInput(char character); | |
| /// <summary> | |
| /// Called when an IME composition is in-progress or finished. | |
| /// </summary> | |
| /// <param name="compositionString">The current composition.</param> | |
| /// <seealso cref="IMECompositionEvent"/> | |
| /// <seealso cref="Keyboard.onIMECompositionChange"/> | |
| /// <remarks> | |
| /// The method will be repeatedly called with the current string while composition is in progress. | |
| /// Once composition finishes, the method will be called one more time with a blank composition | |
| /// string. | |
| /// </remarks> | |
| void OnIMECompositionChanged(IMECompositionString compositionString); | |
| } | |
| } | |