Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Editor /ControlPicker /InputControlPicker.cs
| using System; | |
| ////REVIEW: should this be a PopupWindowContent? | |
| namespace UnityEngine.InputSystem.Editor | |
| { | |
| /// <summary> | |
| /// A popup that allows picking input controls graphically. | |
| /// </summary> | |
| public sealed class InputControlPicker : IDisposable | |
| { | |
| public InputControlPicker(Mode mode, Action<string> onPick, InputControlPickerState state) | |
| { | |
| m_State = state ?? new InputControlPickerState(); | |
| m_Dropdown = new InputControlPickerDropdown(state, onPick, mode: mode); | |
| } | |
| public void Show(Rect rect) | |
| { | |
| m_Dropdown.Show(rect); | |
| } | |
| public void Dispose() | |
| { | |
| m_Dropdown?.Dispose(); | |
| } | |
| public InputControlPickerState state => m_State; | |
| private readonly InputControlPickerDropdown m_Dropdown; | |
| private readonly InputControlPickerState m_State; | |
| public enum Mode | |
| { | |
| PickControl, | |
| PickDevice, | |
| } | |
| } | |
| } | |