| using UnityEngine.InputSystem.LowLevel; | |
| namespace UnityEngine.InputSystem.Editor | |
| { | |
| internal class InputDiagnostics : IInputDiagnostics | |
| { | |
| public void OnCannotFindDeviceForEvent(InputEventPtr eventPtr) | |
| { | |
| Debug.LogError("Cannot find device for input event: " + eventPtr); | |
| } | |
| public void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device) | |
| { | |
| Debug.LogError( | |
| $"'{eventPtr.type}' input event {eventPtr.id} for device '{device}' is outdated (event time: {eventPtr.time}, device time: {device.lastUpdateTime})"); | |
| } | |
| public void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device) | |
| { | |
| Debug.LogError( | |
| $"'{eventPtr.type}' input event {eventPtr.id} for device '{device}' has incorrect format (event format: '{eventPtr.type}', device format: '{device.stateBlock.format}')"); | |
| } | |
| public void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device) | |
| { | |
| Debug.LogError($"Device '{device}' received input event '{eventPtr}' but the device is disabled"); | |
| } | |
| } | |
| } | |