Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Editor /UITKAssetEditor /SerializedInputActionMap.cs
| using System; | |
| using UnityEditor; | |
| namespace UnityEngine.InputSystem.Editor | |
| { | |
| internal readonly struct SerializedInputActionMap | |
| { | |
| public SerializedInputActionMap(SerializedProperty serializedProperty) | |
| { | |
| wrappedProperty = serializedProperty ?? throw new ArgumentNullException(nameof(serializedProperty)); | |
| name = serializedProperty.FindPropertyRelative(nameof(InputActionMap.m_Name)).stringValue; | |
| } | |
| public string name { get; } | |
| public SerializedProperty wrappedProperty { get; } | |
| } | |
| } | |