| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using Unity.Collections; | |
| using Unity.Collections.LowLevel.Unsafe; | |
| using UnityEngine.InputSystem.Utilities; | |
| ////TODO: batch append method | |
| ////TODO: switch to NativeArray long length (think we have it in Unity 2018.3) | |
| ////REVIEW: can we get rid of kBufferSizeUnknown and force size to always be known? (think this would have to wait until | |
| //// the native changes have landed in 2018.3) | |
| namespace UnityEngine.InputSystem.LowLevel | |
| { | |
| /// <summary> | |
| /// A buffer of raw memory holding a sequence of <see cref="InputEvent">input events</see>. | |
| /// </summary> | |
| /// <remarks> | |
| /// Note that event buffers are not thread-safe. It is not safe to write events to the buffer | |
| /// concurrently from multiple threads. It is, however, safe to traverse the contents of an | |
| /// existing buffer from multiple threads as long as it is not mutated at the same time. | |
| /// </remarks> | |
| public unsafe struct InputEventBuffer : IEnumerable<InputEventPtr>, IDisposable, ICloneable | |
| { | |
| public const long BufferSizeUnknown = -1; | |
| /// <summary> | |
| /// Total number of events in the buffer. | |
| /// </summary> | |
| /// <value>Number of events currently in the buffer.</value> | |
| public int eventCount => m_EventCount; | |
| /// <summary> | |
| /// Size of the used portion of the buffer in bytes. Use <see cref="capacityInBytes"/> to | |
| /// get the total allocated size. | |
| /// </summary> | |
| /// <value>Used size of buffer in bytes.</value> | |
| /// <remarks> | |
| /// If the size is not known, returns <see cref="BufferSizeUnknown"/>. | |
| /// | |
| /// Note that the size does not usually correspond to <see cref="eventCount"/> times <c>sizeof(InputEvent)</c>. | |
| /// as <see cref="InputEvent"/> instances are variable in size. | |
| /// </remarks> | |
| public long sizeInBytes => m_SizeInBytes; | |
| /// <summary> | |
| /// Total size of allocated memory in bytes. This value minus <see cref="sizeInBytes"/> is the | |
| /// spare capacity of the buffer. Will never be less than <see cref="sizeInBytes"/>. | |
| /// </summary> | |
| /// <value>Size of allocated memory in bytes.</value> | |
| /// <remarks> | |
| /// A buffer's capacity determines how much event data can be written to the buffer before it has to be | |
| /// reallocated. | |
| /// </remarks> | |
| public long capacityInBytes | |
| { | |
| get | |
| { | |
| if (!m_Buffer.IsCreated) | |
| return 0; | |
| return m_Buffer.Length; | |
| } | |
| } | |
| /// <summary> | |
| /// The raw underlying memory buffer. | |
| /// </summary> | |
| /// <value>Underlying buffer of unmanaged memory.</value> | |
| public NativeArray<byte> data => m_Buffer; | |
| /// <summary> | |
| /// Pointer to the first event in the buffer. | |
| /// </summary> | |
| /// <value>Pointer to first event in buffer.</value> | |
| public InputEventPtr bufferPtr | |
| { | |
| // When using ConvertExistingDataToNativeArray, the NativeArray isn't getting a "safety handle" (seems like a bug) | |
| // and calling GetUnsafeReadOnlyPtr() will result in a NullReferenceException. Get the pointer without checks here. | |
| get { return (InputEvent*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer); } | |
| } | |
| /// <summary> | |
| /// Construct an event buffer using the given memory block containing <see cref="InputEvent"/>s. | |
| /// </summary> | |
| /// <param name="eventPtr">A buffer containing <paramref name="eventCount"/> number of input events. The | |
| /// individual events in the buffer are variable-sized (depending on the type of each event).</param> | |
| /// <param name="eventCount">The number of events in <paramref name="eventPtr"/>. Can be zero.</param> | |
| /// <param name="sizeInBytes">Total number of bytes of event data in the memory block pointed to by <paramref name="eventPtr"/>. | |
| /// If -1 (default), the size of the actual event data in the buffer is considered unknown and has to be determined by walking | |
| /// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param> | |
| /// <param name="capacityInBytes">The total size of the memory block allocated at <paramref name="eventPtr"/>. If this | |
| /// is larger than <paramref name="sizeInBytes"/>, additional events can be appended to the buffer until the capacity | |
| /// is exhausted. If this is -1 (default), the capacity is considered unknown and no additional events can be | |
| /// appended to the buffer.</param> | |
| /// <exception cref="ArgumentException"><paramref name="eventPtr"/> is <c>null</c> and <paramref name="eventCount"/> is not zero | |
| /// -or- <paramref name="capacityInBytes"/> is less than <paramref name="sizeInBytes"/>.</exception> | |
| public InputEventBuffer(InputEvent* eventPtr, int eventCount, int sizeInBytes = -1, int capacityInBytes = -1) | |
| : this() | |
| { | |
| if (eventPtr == null && eventCount != 0) | |
| throw new ArgumentException("eventPtr is NULL but eventCount is != 0", nameof(eventCount)); | |
| if (capacityInBytes != 0 && capacityInBytes < sizeInBytes) | |
| throw new ArgumentException($"capacity({capacityInBytes}) cannot be smaller than size({sizeInBytes})", | |
| nameof(capacityInBytes)); | |
| if (eventPtr != null) | |
| { | |
| if (capacityInBytes < 0) | |
| capacityInBytes = sizeInBytes; | |
| m_Buffer = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<byte>(eventPtr, | |
| capacityInBytes > 0 ? capacityInBytes : 0, Allocator.None); | |
| m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : BufferSizeUnknown; | |
| m_EventCount = eventCount; | |
| m_WeOwnTheBuffer = false; | |
| } | |
| } | |
| /// <summary> | |
| /// Construct an event buffer using the array containing <see cref="InputEvent"/>s. | |
| /// </summary> | |
| /// <param name="buffer">A native array containing <paramref name="eventCount"/> number of input events. The | |
| /// individual events in the buffer are variable-sized (depending on the type of each event).</param> | |
| /// <param name="eventCount">The number of events in <paramref name="buffer"/>. Can be zero.</param> | |
| /// <param name="sizeInBytes">Total number of bytes of event data in the <paramref cref="buffer"/>. | |
| /// If -1 (default), the size of the actual event data in <paramref name="buffer"/> is considered unknown and has to be determined by walking | |
| /// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param> | |
| /// <param name="transferNativeArrayOwnership">If true, ownership of the <c>NativeArray</c> given by <paramref name="buffer"/> is | |
| /// transferred to the <c>InputEventBuffer</c>. Calling <see cref="Dispose"/> will deallocate the array. Also, <see cref="AllocateEvent"/> | |
| /// may re-allocate the array.</param> | |
| /// <exception cref="ArgumentException"><paramref name="buffer"/> has no memory allocated but <paramref name="eventCount"/> is not zero.</exception> | |
| /// <exception cref="ArgumentOutOfRangeException"><paramref name="sizeInBytes"/> is greater than the total length allocated for | |
| /// <paramref name="buffer"/>.</exception> | |
| public InputEventBuffer(NativeArray<byte> buffer, int eventCount, int sizeInBytes = -1, bool transferNativeArrayOwnership = false) | |
| { | |
| if (eventCount > 0 && !buffer.IsCreated) | |
| throw new ArgumentException("buffer has no data but eventCount is > 0", nameof(eventCount)); | |
| if (sizeInBytes > buffer.Length) | |
| throw new ArgumentOutOfRangeException(nameof(sizeInBytes)); | |
| m_Buffer = buffer; | |
| m_WeOwnTheBuffer = transferNativeArrayOwnership; | |
| m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : buffer.Length; | |
| m_EventCount = eventCount; | |
| } | |
| /// <summary> | |
| /// Append a new event to the end of the buffer by copying the event from <paramref name="eventPtr"/>. | |
| /// </summary> | |
| /// <param name="eventPtr">Data of the event to store in the buffer. This will be copied in full as | |
| /// per <see cref="InputEvent.sizeInBytes"/> found in the event's header.</param> | |
| /// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of | |
| /// bytes to grow the buffer by.</param> | |
| /// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to | |
| /// use.</param> | |
| /// <exception cref="ArgumentNullException"><paramref name="eventPtr"/> is <c>null</c>.</exception> | |
| /// <remarks> | |
| /// If the buffer's current capacity (see <see cref="capacityInBytes"/>) is smaller than <see cref="InputEvent.sizeInBytes"/> | |
| /// of the given event, the buffer will be reallocated. | |
| /// </remarks> | |
| public void AppendEvent(InputEvent* eventPtr, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent) | |
| { | |
| if (eventPtr == null) | |
| throw new ArgumentNullException(nameof(eventPtr)); | |
| // Allocate space. | |
| var eventSizeInBytes = eventPtr->sizeInBytes; | |
| var destinationPtr = AllocateEvent((int)eventSizeInBytes, capacityIncrementInBytes, allocator); | |
| // Copy event. | |
| UnsafeUtility.MemCpy(destinationPtr, eventPtr, eventSizeInBytes); | |
| } | |
| /// <summary> | |
| /// Make space for an event of <paramref name="sizeInBytes"/> bytes and return a pointer to | |
| /// the memory for the event. | |
| /// </summary> | |
| /// <param name="sizeInBytes">Number of bytes to make available for the event including the event header (see <see cref="InputEvent"/>).</param> | |
| /// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of | |
| /// bytes to grow the buffer by.</param> | |
| /// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to | |
| /// use.</param> | |
| /// <returns>A pointer to a block of memory in <see cref="bufferPtr"/>. Store the event data here.</returns> | |
| /// <exception cref="ArgumentException"><paramref name="sizeInBytes"/> is less than the size needed for the | |
| /// header of an <see cref="InputEvent"/>. Will automatically be aligned to a multiple of 4.</exception> | |
| /// <remarks> | |
| /// Only <see cref="InputEvent.sizeInBytes"/> is initialized by this method. No other fields from the event's | |
| /// header are touched. | |
| /// | |
| /// The event will be appended to the buffer after the last event currently in the buffer (if any). | |
| /// </remarks> | |
| public InputEvent* AllocateEvent(int sizeInBytes, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent) | |
| { | |
| if (sizeInBytes < InputEvent.kBaseEventSize) | |
| throw new ArgumentException( | |
| $"sizeInBytes must be >= sizeof(InputEvent) == {InputEvent.kBaseEventSize} (was {sizeInBytes})", | |
| nameof(sizeInBytes)); | |
| var alignedSizeInBytes = sizeInBytes.AlignToMultipleOf(InputEvent.kAlignment); | |
| // See if we need to enlarge our buffer. | |
| var necessaryCapacity = m_SizeInBytes + alignedSizeInBytes; | |
| var currentCapacity = capacityInBytes; | |
| if (currentCapacity < necessaryCapacity) | |
| { | |
| // Yes, so reallocate. | |
| var newCapacity = necessaryCapacity.AlignToMultipleOf(capacityIncrementInBytes); | |
| if (newCapacity > int.MaxValue) | |
| throw new NotImplementedException("NativeArray long support"); | |
| var newBuffer = | |
| new NativeArray<byte>((int)newCapacity, allocator, NativeArrayOptions.ClearMemory); | |
| if (m_Buffer.IsCreated) | |
| { | |
| UnsafeUtility.MemCpy(newBuffer.GetUnsafePtr(), | |
| NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer), | |
| this.sizeInBytes); | |
| if (m_WeOwnTheBuffer) | |
| m_Buffer.Dispose(); | |
| } | |
| m_Buffer = newBuffer; | |
| m_WeOwnTheBuffer = true; | |
| } | |
| var eventPtr = (InputEvent*)((byte*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer) + m_SizeInBytes); | |
| eventPtr->sizeInBytes = (uint)sizeInBytes; | |
| m_SizeInBytes += alignedSizeInBytes; | |
| ++m_EventCount; | |
| return eventPtr; | |
| } | |
| /// <summary> | |
| /// Whether the given event pointer refers to data within the event buffer. | |
| /// </summary> | |
| /// <param name="eventPtr"></param> | |
| /// <returns></returns> | |
| /// <remarks> | |
| /// Note that this method does NOT check whether the given pointer points to an actual | |
| /// event in the buffer. It solely performs a pointer out-of-bounds check. | |
| /// | |
| /// Also note that if the size of the memory buffer is unknown (<see cref="BufferSizeUnknown"/>, | |
| /// only a lower-bounds check is performed. | |
| /// </remarks> | |
| public bool Contains(InputEvent* eventPtr) | |
| { | |
| if (eventPtr == null) | |
| return false; | |
| if (sizeInBytes == 0) | |
| return false; | |
| var bufferPtr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(data); | |
| if (eventPtr < bufferPtr) | |
| return false; | |
| if (sizeInBytes != BufferSizeUnknown && eventPtr >= (byte*)bufferPtr + sizeInBytes) | |
| return false; | |
| return true; | |
| } | |
| public void Reset() | |
| { | |
| m_EventCount = 0; | |
| if (m_SizeInBytes != BufferSizeUnknown) | |
| m_SizeInBytes = 0; | |
| } | |
| /// <summary> | |
| /// Advance the read position to the next event in the buffer, preserving or not preserving the | |
| /// current event depending on <paramref name="leaveEventInBuffer"/>. | |
| /// </summary> | |
| /// <param name="currentReadPos"></param> | |
| /// <param name="currentWritePos"></param> | |
| /// <param name="numEventsRetainedInBuffer"></param> | |
| /// <param name="numRemainingEvents"></param> | |
| /// <param name="leaveEventInBuffer"></param> | |
| /// <remarks> | |
| /// This method MUST ONLY BE CALLED if the current event has been fully processed. If the at <paramref name="currentWritePos"/> | |
| /// is smaller than the current event, then this method will OVERWRITE parts or all of the current event. | |
| /// </remarks> | |
| internal void AdvanceToNextEvent(ref InputEvent* currentReadPos, | |
| ref InputEvent* currentWritePos, ref int numEventsRetainedInBuffer, | |
| ref int numRemainingEvents, bool leaveEventInBuffer) | |
| { | |
| Debug.Assert(currentReadPos >= currentWritePos, "Current write position is beyond read position"); | |
| // Get new read position *before* potentially moving the current event so that we don't | |
| // end up overwriting the data we need to find the next event in memory. | |
| var newReadPos = currentReadPos; | |
| if (numRemainingEvents > 1) | |
| { | |
| // Don't perform safety check in non-debug builds. | |
| newReadPos = InputEvent.GetNextInMemoryChecked(currentReadPos, ref this); | |
| newReadPos = InputEvent.GetNextInMemory(currentReadPos); | |
| } | |
| // If the current event should be left in the buffer, advance write position. | |
| if (leaveEventInBuffer) | |
| { | |
| Debug.Assert(Contains(currentWritePos), "Current write position should be contained in buffer"); | |
| // Move down in buffer if read and write pos have deviated from each other. | |
| var numBytes = currentReadPos->sizeInBytes; | |
| if (currentReadPos != currentWritePos) | |
| UnsafeUtility.MemMove(currentWritePos, currentReadPos, numBytes); | |
| currentWritePos = (InputEvent*)((byte*)currentWritePos + numBytes.AlignToMultipleOf(4)); | |
| ++numEventsRetainedInBuffer; | |
| } | |
| currentReadPos = newReadPos; | |
| --numRemainingEvents; | |
| } | |
| public IEnumerator<InputEventPtr> GetEnumerator() | |
| { | |
| return new Enumerator(this); | |
| } | |
| IEnumerator IEnumerable.GetEnumerator() | |
| { | |
| return GetEnumerator(); | |
| } | |
| public void Dispose() | |
| { | |
| // Nothing to do if we don't actually own the memory. | |
| if (!m_WeOwnTheBuffer) | |
| return; | |
| Debug.Assert(m_Buffer.IsCreated, "Buffer has not been created"); | |
| m_Buffer.Dispose(); | |
| m_WeOwnTheBuffer = false; | |
| m_SizeInBytes = 0; | |
| m_EventCount = 0; | |
| } | |
| public InputEventBuffer Clone() | |
| { | |
| var clone = new InputEventBuffer(); | |
| if (m_Buffer.IsCreated) | |
| { | |
| clone.m_Buffer = new NativeArray<byte>(m_Buffer.Length, Allocator.Persistent); | |
| clone.m_Buffer.CopyFrom(m_Buffer); | |
| clone.m_WeOwnTheBuffer = true; | |
| } | |
| clone.m_SizeInBytes = m_SizeInBytes; | |
| clone.m_EventCount = m_EventCount; | |
| return clone; | |
| } | |
| object ICloneable.Clone() | |
| { | |
| return Clone(); | |
| } | |
| private NativeArray<byte> m_Buffer; | |
| private long m_SizeInBytes; | |
| private int m_EventCount; | |
| private bool m_WeOwnTheBuffer; ////FIXME: what we really want is access to NativeArray's allocator label | |
| private struct Enumerator : IEnumerator<InputEventPtr> | |
| { | |
| private readonly InputEvent* m_Buffer; | |
| private readonly int m_EventCount; | |
| private InputEvent* m_CurrentEvent; | |
| private int m_CurrentIndex; | |
| public Enumerator(InputEventBuffer buffer) | |
| { | |
| m_Buffer = buffer.bufferPtr; | |
| m_EventCount = buffer.m_EventCount; | |
| m_CurrentEvent = null; | |
| m_CurrentIndex = 0; | |
| } | |
| public bool MoveNext() | |
| { | |
| if (m_CurrentIndex == m_EventCount) | |
| return false; | |
| if (m_CurrentEvent == null) | |
| { | |
| m_CurrentEvent = m_Buffer; | |
| return m_CurrentEvent != null; | |
| } | |
| Debug.Assert(m_CurrentEvent != null, "Current event must not be null"); | |
| ++m_CurrentIndex; | |
| if (m_CurrentIndex == m_EventCount) | |
| return false; | |
| m_CurrentEvent = InputEvent.GetNextInMemory(m_CurrentEvent); | |
| return true; | |
| } | |
| public void Reset() | |
| { | |
| m_CurrentEvent = null; | |
| m_CurrentIndex = 0; | |
| } | |
| public void Dispose() | |
| { | |
| } | |
| public InputEventPtr Current => m_CurrentEvent; | |
| object IEnumerator.Current => Current; | |
| } | |
| } | |
| } | |