| namespace UnityEngine.InputSystem | |
| { | |
| internal static class InputFeatureNames | |
| { | |
| public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE"; | |
| public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT"; | |
| public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND"; | |
| public const string kUseOptimizedControls = "USE_OPTIMIZED_CONTROLS"; | |
| public const string kUseReadValueCaching = "USE_READ_VALUE_CACHING"; | |
| public const string kParanoidReadValueCachingChecks = "PARANOID_READ_VALUE_CACHING_CHECKS"; | |
| public const string kUseUIToolkitEditor = "USE_UITOOLKIT_EDITOR"; | |
| } | |
| } | |