Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Plugins /Steam /IStreamControllerAPI.cs
| namespace UnityEngine.InputSystem.Steam | |
| { | |
| /// <summary> | |
| /// This is a wrapper around the Steamworks SDK controller API. | |
| /// </summary> | |
| /// <seealso href="https://partner.steamgames.com/doc/api/ISteamController"/> | |
| public interface ISteamControllerAPI | |
| { | |
| void RunFrame(); | |
| int GetConnectedControllers(SteamHandle<SteamController>[] outHandles); | |
| SteamHandle<InputActionMap> GetActionSetHandle(string actionSetName); | |
| SteamHandle<InputAction> GetDigitalActionHandle(string actionName); | |
| SteamHandle<InputAction> GetAnalogActionHandle(string actionName); | |
| void ActivateActionSet(SteamHandle<SteamController> controllerHandle, SteamHandle<InputActionMap> actionSetHandle); | |
| SteamHandle<InputActionMap> GetCurrentActionSet(SteamHandle<SteamController> controllerHandle); | |
| void ActivateActionSetLayer(SteamHandle<SteamController> controllerHandle, | |
| SteamHandle<InputActionMap> actionSetLayerHandle); | |
| void DeactivateActionSetLayer(SteamHandle<SteamController> controllerHandle, | |
| SteamHandle<InputActionMap> actionSetLayerHandle); | |
| void DeactivateAllActionSetLayers(SteamHandle<SteamController> controllerHandle); | |
| int GetActiveActionSetLayers(SteamHandle<SteamController> controllerHandle, | |
| out SteamHandle<InputActionMap> handlesOut); | |
| SteamAnalogActionData GetAnalogActionData(SteamHandle<SteamController> controllerHandle, | |
| SteamHandle<InputAction> analogActionHandle); | |
| SteamDigitalActionData GetDigitalActionData(SteamHandle<SteamController> controllerHandle, | |
| SteamHandle<InputAction> digitalActionHandle); | |
| } | |
| public struct SteamDigitalActionData | |
| { | |
| public bool active { get; set; } | |
| public bool pressed { get; set; } | |
| } | |
| public struct SteamAnalogActionData | |
| { | |
| public bool active { get; set; } | |
| public Vector2 position { get; set; } | |
| } | |
| } | |