| using UnityEngine.InputSystem; | |
| ////FIXME: This should be UnityEngine.InputSystem.UI | |
| public | |
| internal | |
| static class UISupport | |
| { | |
| public static void Initialize() | |
| { | |
| InputSystem.RegisterLayout(@" | |
| { | |
| ""name"" : ""VirtualMouse"", | |
| ""extend"" : ""Mouse"" | |
| } | |
| "); | |
| } | |
| } | |