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using UnityEngine.InputSystem;
////FIXME: This should be UnityEngine.InputSystem.UI
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
public
#else
internal
#endif
static class UISupport
{
public static void Initialize()
{
InputSystem.RegisterLayout(@"
{
""name"" : ""VirtualMouse"",
""extend"" : ""Mouse""
}
");
}
}