Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Plugins /Users /InputUserPairingOptions.cs
| using System; | |
| namespace UnityEngine.InputSystem.Users | |
| { | |
| /// <summary> | |
| /// Options to modify the behavior on <see cref="InputUser.PerformPairingWithDevice"/>. | |
| /// </summary> | |
| [] | |
| public enum InputUserPairingOptions | |
| { | |
| /// <summary> | |
| /// Default behavior. | |
| /// </summary> | |
| None = 0, | |
| /// <summary> | |
| /// Even if the device is already paired to a user account at the platform level, force the user to select | |
| /// an account. | |
| /// </summary> | |
| /// <remarks> | |
| /// This is only supported on Xbox and Switch, at the moment. | |
| /// | |
| /// On PS4, this is ignored as account pairing is under system control. If the user wants to switch accounts, | |
| /// he/she does so by pressing the PS4 button on the controller. | |
| /// | |
| /// On Xbox, this option will bring up the account picker even if the device is already paired to a user. | |
| /// This behavior is useful to allow the player to change accounts. | |
| /// | |
| /// On platforms other than Xbox and Switch, this option is ignored. | |
| /// </remarks> | |
| ForcePlatformUserAccountSelection = 1 << 0, | |
| /// <summary> | |
| /// Suppress user account selection when supported at the platform level and a device is not currently paired | |
| /// to a user account. | |
| /// </summary> | |
| /// <remarks> | |
| /// On Xbox, if a device that does not currently have a user account logged in on it is paired to an | |
| /// <see cref="InputUser"/>, no account picker will come up and the device will be used without an associated | |
| /// user account. | |
| /// | |
| /// On Switch, this prevents the user management applet from coming up. | |
| /// </remarks> | |
| ForceNoPlatformUserAccountSelection = 1 << 1, | |
| /// <summary> | |
| /// If the user already has paired devices, unpair them first. | |
| /// </summary> | |
| UnpairCurrentDevicesFromUser = 1 << 3, | |
| } | |
| } | |