Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Plugins /XR /Haptics /BufferedRumble.cs
| // ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled. | |
| namespace UnityEngine.InputSystem.XR.Haptics | |
| { | |
| public struct BufferedRumble | |
| { | |
| public HapticCapabilities capabilities { get; private set; } | |
| InputDevice device { get; set; } | |
| public BufferedRumble(InputDevice device) | |
| { | |
| if (device == null) | |
| throw new System.ArgumentNullException(nameof(device)); | |
| this.device = device; | |
| var command = GetHapticCapabilitiesCommand.Create(); | |
| device.ExecuteCommand(ref command); | |
| capabilities = command.capabilities; | |
| } | |
| public void EnqueueRumble(byte[] samples) | |
| { | |
| var command = SendBufferedHapticCommand.Create(samples); | |
| device.ExecuteCommand(ref command); | |
| } | |
| } | |
| } | |