Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Utilities /InternedString.cs
| using System; | |
| using System.Globalization; | |
| ////TODO: goal should be to end up with this being internal | |
| ////TODO: instead of using string.Intern, put them in a custom table and allow passing them around as indices | |
| //// (this will probably also be useful for jobs) | |
| //// when this is implemented, also allow interning directly from Substrings | |
| namespace UnityEngine.InputSystem.Utilities | |
| { | |
| /// <summary> | |
| /// Wraps around a string to allow for faster case-insensitive string comparisons while | |
| /// preserving original casing. | |
| /// </summary> | |
| /// <remarks> | |
| /// Unlike <c>string</c>, InternedStrings can be compared with a quick <c>Object.ReferenceEquals</c> | |
| /// comparison and without actually comparing string contents. | |
| /// | |
| /// Also, unlike <c>string</c>, the representation of an empty and a <c>null</c> string is identical. | |
| /// | |
| /// Note that all string comparisons using InternedStrings are both case-insensitive and culture-insensitive. | |
| /// | |
| /// There is a non-zero cost to creating an InternedString. The first time a new unique InternedString | |
| /// is encountered, there may also be a GC heap allocation. | |
| /// </remarks> | |
| public struct InternedString : IEquatable<InternedString>, IComparable<InternedString> | |
| { | |
| private readonly string m_StringOriginalCase; | |
| private readonly string m_StringLowerCase; | |
| /// <summary> | |
| /// Length of the string in characters. Equivalent to <c>string.Length</c>. | |
| /// </summary> | |
| /// <value>Length of the string.</value> | |
| public int length => m_StringLowerCase?.Length ?? 0; | |
| /// <summary> | |
| /// Initialize the InternedString with the given string. Except if the string is <c>null</c> | |
| /// or empty, this requires an internal lookup (this is the reason the conversion from <c>string</c> | |
| /// to InternedString is not implicit). | |
| /// </summary> | |
| /// <param name="text">A string. Can be null.</param> | |
| /// <remarks> | |
| /// The InternedString preserves the original casing. Meaning that <see cref="ToString()"/> will | |
| /// return the string as it was supplied through <paramref name="text"/>. However, comparison | |
| /// between two InternedStrings is still always just a reference comparisons regardless of case | |
| /// and culture. | |
| /// | |
| /// <example> | |
| /// <code> | |
| /// var lowerCase = new InternedString("text"); | |
| /// var upperCase = new InternedString("TEXT"); | |
| /// | |
| /// // This is still just a quick reference comparison: | |
| /// if (lowerCase == upperCase) | |
| /// Debug.Log("True"); | |
| /// | |
| /// // But this prints the strings in their original casing. | |
| /// Debug.Log(lowerCase); | |
| /// Debug.Log(upperCase); | |
| /// </code> | |
| /// </example> | |
| /// </remarks> | |
| public InternedString(string text) | |
| { | |
| if (string.IsNullOrEmpty(text)) | |
| { | |
| m_StringOriginalCase = null; | |
| m_StringLowerCase = null; | |
| } | |
| else | |
| { | |
| ////TODO: I think instead of string.Intern() this should use a custom weak-referenced intern table | |
| //// (this way we can also avoid the garbage from ToLower()) | |
| m_StringOriginalCase = string.Intern(text); | |
| m_StringLowerCase = string.Intern(text.ToLower(CultureInfo.InvariantCulture)); | |
| } | |
| } | |
| /// <summary> | |
| /// Whether the string is empty, i.e. has a <see cref="length"/> of zero. If so, the | |
| /// InternedString corresponds to <c>default(InternedString)</c>. | |
| /// </summary> | |
| /// <returns>True if the string is empty.</returns> | |
| public bool IsEmpty() | |
| { | |
| return m_StringLowerCase == null; | |
| } | |
| /// <summary> | |
| /// Return a lower-case version of the string. | |
| /// </summary> | |
| /// <returns>A lower-case version of the string.</returns> | |
| /// <remarks> | |
| /// InternedStrings internally always store a lower-case version which means that this | |
| /// method does not incur a GC heap allocation cost. | |
| /// </remarks> | |
| public string ToLower() | |
| { | |
| return m_StringLowerCase; | |
| } | |
| /// <summary> | |
| /// Compare the InternedString to given object. | |
| /// </summary> | |
| /// <param name="obj">An object. If it is a <c>string</c>, performs a string comparison. If | |
| /// it is an InternedString, performs an InternedString-comparison. Otherwise returns false.</param> | |
| /// <returns>True if the InternedString is equal to <paramref name="obj"/>.</returns> | |
| public override bool Equals(object obj) | |
| { | |
| if (obj is InternedString other) | |
| return Equals(other); | |
| if (obj is string str) | |
| { | |
| if (m_StringLowerCase == null) | |
| return string.IsNullOrEmpty(str); | |
| return string.Equals(m_StringLowerCase, str.ToLower(CultureInfo.InvariantCulture)); | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// Compare two InternedStrings for equality. They are equal if, ignoring case and culture, | |
| /// their text is equal. | |
| /// </summary> | |
| /// <param name="other">Another InternedString.</param> | |
| /// <returns>True if the two InternedStrings are equal.</returns> | |
| /// <remarks> | |
| /// This operation is cheap and does not involve an actual string comparison. Instead, | |
| /// a simple <c>Object.ReferenceEquals</c> comparison is performed. | |
| /// </remarks> | |
| public bool Equals(InternedString other) | |
| { | |
| return ReferenceEquals(m_StringLowerCase, other.m_StringLowerCase); | |
| } | |
| public int CompareTo(InternedString other) | |
| { | |
| return string.Compare(m_StringLowerCase, other.m_StringLowerCase, | |
| StringComparison.InvariantCultureIgnoreCase); | |
| } | |
| /// <summary> | |
| /// Compute a hash code for the string. Equivalent to <c>string.GetHashCode</c>. | |
| /// </summary> | |
| /// <returns>A hash code.</returns> | |
| public override int GetHashCode() | |
| { | |
| if (m_StringLowerCase == null) | |
| return 0; | |
| return m_StringLowerCase.GetHashCode(); | |
| } | |
| public override string ToString() | |
| { | |
| return m_StringOriginalCase ?? string.Empty; | |
| } | |
| public static bool operator==(InternedString a, InternedString b) | |
| { | |
| return a.Equals(b); | |
| } | |
| public static bool operator!=(InternedString a, InternedString b) | |
| { | |
| return !a.Equals(b); | |
| } | |
| public static bool operator==(InternedString a, string b) | |
| { | |
| return string.Compare(a.m_StringLowerCase, b.ToLower(CultureInfo.InvariantCulture), | |
| StringComparison.InvariantCultureIgnoreCase) == 0; | |
| } | |
| public static bool operator!=(InternedString a, string b) | |
| { | |
| return string.Compare(a.m_StringLowerCase, b.ToLower(CultureInfo.InvariantCulture), | |
| StringComparison.InvariantCultureIgnoreCase) != 0; | |
| } | |
| public static bool operator==(string a, InternedString b) | |
| { | |
| return string.Compare(a.ToLower(CultureInfo.InvariantCulture), b.m_StringLowerCase, | |
| StringComparison.InvariantCultureIgnoreCase) == 0; | |
| } | |
| public static bool operator!=(string a, InternedString b) | |
| { | |
| return string.Compare(a.ToLower(CultureInfo.InvariantCulture), b.m_StringLowerCase, | |
| StringComparison.InvariantCultureIgnoreCase) != 0; | |
| } | |
| public static bool operator<(InternedString left, InternedString right) | |
| { | |
| return string.Compare(left.m_StringLowerCase, right.m_StringLowerCase, | |
| StringComparison.InvariantCultureIgnoreCase) < 0; | |
| } | |
| public static bool operator>(InternedString left, InternedString right) | |
| { | |
| return string.Compare(left.m_StringLowerCase, right.m_StringLowerCase, | |
| StringComparison.InvariantCultureIgnoreCase) > 0; | |
| } | |
| /// <summary> | |
| /// Convert the given InternedString back to a <c>string</c>. Equivalent to <see cref="ToString()"/>. | |
| /// </summary> | |
| /// <param name="str">An InternedString.</param> | |
| /// <returns>A string.</returns> | |
| public static implicit operator string(InternedString str) | |
| { | |
| return str.ToString(); | |
| } | |
| } | |
| } | |