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| using System; |
| using System.Collections; |
| using System.Collections.Generic; |
| using UnityEngine.InputSystem; |
| using UnityEngine.InputSystem.Utilities; |
|
|
| public partial class @SimpleControls: IInputActionCollection2, IDisposable |
| { |
| public InputActionAsset asset { get; } |
| public @SimpleControls() |
| { |
| asset = InputActionAsset.FromJson(@"{ |
| ""name"": ""SimpleControls"", |
| ""maps"": [ |
| { |
| ""name"": ""gameplay"", |
| ""id"": ""265c38f5-dd18-4d34-b198-aec58e1627ff"", |
| ""actions"": [ |
| { |
| ""name"": ""fire"", |
| ""type"": ""Button"", |
| ""id"": ""1077f913-a9f9-41b1-acb3-b9ee0adbc744"", |
| ""expectedControlType"": ""Button"", |
| ""processors"": """", |
| ""interactions"": ""Tap,SlowTap"", |
| ""initialStateCheck"": false |
| }, |
| { |
| ""name"": ""move"", |
| ""type"": ""Value"", |
| ""id"": ""50fd2809-3aa3-4a90-988e-1facf6773553"", |
| ""expectedControlType"": ""Vector2"", |
| ""processors"": """", |
| ""interactions"": """", |
| ""initialStateCheck"": true |
| }, |
| { |
| ""name"": ""look"", |
| ""type"": ""Value"", |
| ""id"": ""c60e0974-d140-4597-a40e-9862193067e9"", |
| ""expectedControlType"": ""Vector2"", |
| ""processors"": """", |
| ""interactions"": """", |
| ""initialStateCheck"": true |
| } |
| ], |
| ""bindings"": [ |
| { |
| ""name"": """", |
| ""id"": ""abb776f3-f329-4f7b-bbf8-b577d13be018"", |
| ""path"": ""*/{PrimaryAction}"", |
| ""interactions"": """", |
| ""processors"": """", |
| ""groups"": """", |
| ""action"": ""fire"", |
| ""isComposite"": false, |
| ""isPartOfComposite"": false |
| }, |
| { |
| ""name"": """", |
| ""id"": ""e1b8c4dd-7b3a-4db6-a93a-0889b59b1afc"", |
| ""path"": ""<Gamepad>/leftStick"", |
| ""interactions"": """", |
| ""processors"": """", |
| ""groups"": """", |
| ""action"": ""move"", |
| ""isComposite"": false, |
| ""isPartOfComposite"": false |
| }, |
| { |
| ""name"": ""Dpad"", |
| ""id"": ""cefc16fc-557a-44b0-939f-2ad792876b07"", |
| ""path"": ""Dpad"", |
| ""interactions"": """", |
| ""processors"": """", |
| ""groups"": """", |
| ""action"": ""move"", |
| ""isComposite"": true, |
| ""isPartOfComposite"": false |
| }, |
| { |
| ""name"": ""up"", |
| ""id"": ""07244659-79df-461d-b329-defbe2fbc5f6"", |
| ""path"": ""<Keyboard>/w"", |
| ""interactions"": """", |
| ""processors"": """", |
| ""groups"": """", |
| ""action"": ""move"", |
| ""isComposite"": false, |
| ""isPartOfComposite"": true |
| }, |
| { |
| ""name"": ""down"", |
| ""id"": ""f0ec75cb-f02c-40d2-a33f-1fd6eab2ae0b"", |
| ""path"": ""<Keyboard>/s"", |
| ""interactions"": """", |
| ""processors"": """", |
| ""groups"": """", |
| ""action"": ""move"", |
| ""isComposite"": false, |
| ""isPartOfComposite"": true |
| }, |
| { |
| ""name"": ""left"", |
| ""id"": ""21fe6bfe-4721-4483-9f4a-a0031ade105c"", |
| ""path"": ""<Keyboard>/a"", |
| ""interactions"": """", |
| ""processors"": """", |
| ""groups"": """", |
| ""action"": ""move"", |
| ""isComposite"": false, |
| ""isPartOfComposite"": true |
| }, |
| { |
| ""name"": ""right"", |
| ""id"": ""2dd39746-c75c-4a11-838a-e59eacaf4e0b"", |
| ""path"": ""<Keyboard>/d"", |
| ""interactions"": """", |
| ""processors"": """", |
| ""groups"": """", |
| ""action"": ""move"", |
| ""isComposite"": false, |
| ""isPartOfComposite"": true |
| }, |
| { |
| ""name"": """", |
| ""id"": ""c106d6e6-2780-47ff-b318-396171bd54cc"", |
| ""path"": ""<Gamepad>/rightStick"", |
| ""interactions"": """", |
| ""processors"": """", |
| ""groups"": """", |
| ""action"": ""look"", |
| ""isComposite"": false, |
| ""isPartOfComposite"": false |
| }, |
| { |
| ""name"": """", |
| ""id"": ""578caa03-6827-4797-adfc-a59770c437fe"", |
| ""path"": ""<Pointer>/delta"", |
| ""interactions"": """", |
| ""processors"": ""ScaleVector2(x=2,y=2)"", |
| ""groups"": """", |
| ""action"": ""look"", |
| ""isComposite"": false, |
| ""isPartOfComposite"": false |
| } |
| ] |
| } |
| ], |
| ""controlSchemes"": [] |
| }"); |
| |
| m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true); |
| m_gameplay_fire = m_gameplay.FindAction("fire", throwIfNotFound: true); |
| m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true); |
| m_gameplay_look = m_gameplay.FindAction("look", throwIfNotFound: true); |
| } |
|
|
| public void Dispose() |
| { |
| UnityEngine.Object.Destroy(asset); |
| } |
|
|
| public InputBinding? bindingMask |
| { |
| get => asset.bindingMask; |
| set => asset.bindingMask = value; |
| } |
|
|
| public ReadOnlyArray<InputDevice>? devices |
| { |
| get => asset.devices; |
| set => asset.devices = value; |
| } |
|
|
| public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes; |
|
|
| public bool Contains(InputAction action) |
| { |
| return asset.Contains(action); |
| } |
|
|
| public IEnumerator<InputAction> GetEnumerator() |
| { |
| return asset.GetEnumerator(); |
| } |
|
|
| IEnumerator IEnumerable.GetEnumerator() |
| { |
| return GetEnumerator(); |
| } |
|
|
| public void Enable() |
| { |
| asset.Enable(); |
| } |
|
|
| public void Disable() |
| { |
| asset.Disable(); |
| } |
|
|
| public IEnumerable<InputBinding> bindings => asset.bindings; |
|
|
| public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) |
| { |
| return asset.FindAction(actionNameOrId, throwIfNotFound); |
| } |
|
|
| public int FindBinding(InputBinding bindingMask, out InputAction action) |
| { |
| return asset.FindBinding(bindingMask, out action); |
| } |
|
|
| |
| private readonly InputActionMap m_gameplay; |
| private List<IGameplayActions> m_GameplayActionsCallbackInterfaces = new List<IGameplayActions>(); |
| private readonly InputAction m_gameplay_fire; |
| private readonly InputAction m_gameplay_move; |
| private readonly InputAction m_gameplay_look; |
| public struct GameplayActions |
| { |
| private @SimpleControls m_Wrapper; |
| public GameplayActions(@SimpleControls wrapper) { m_Wrapper = wrapper; } |
| public InputAction @fire => m_Wrapper.m_gameplay_fire; |
| public InputAction @move => m_Wrapper.m_gameplay_move; |
| public InputAction @look => m_Wrapper.m_gameplay_look; |
| public InputActionMap Get() { return m_Wrapper.m_gameplay; } |
| public void Enable() { Get().Enable(); } |
| public void Disable() { Get().Disable(); } |
| public bool enabled => Get().enabled; |
| public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } |
| public void AddCallbacks(IGameplayActions instance) |
| { |
| if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return; |
| m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance); |
| @fire.started += instance.OnFire; |
| @fire.performed += instance.OnFire; |
| @fire.canceled += instance.OnFire; |
| @move.started += instance.OnMove; |
| @move.performed += instance.OnMove; |
| @move.canceled += instance.OnMove; |
| @look.started += instance.OnLook; |
| @look.performed += instance.OnLook; |
| @look.canceled += instance.OnLook; |
| } |
|
|
| private void UnregisterCallbacks(IGameplayActions instance) |
| { |
| @fire.started -= instance.OnFire; |
| @fire.performed -= instance.OnFire; |
| @fire.canceled -= instance.OnFire; |
| @move.started -= instance.OnMove; |
| @move.performed -= instance.OnMove; |
| @move.canceled -= instance.OnMove; |
| @look.started -= instance.OnLook; |
| @look.performed -= instance.OnLook; |
| @look.canceled -= instance.OnLook; |
| } |
|
|
| public void RemoveCallbacks(IGameplayActions instance) |
| { |
| if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance)) |
| UnregisterCallbacks(instance); |
| } |
|
|
| public void SetCallbacks(IGameplayActions instance) |
| { |
| foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces) |
| UnregisterCallbacks(item); |
| m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear(); |
| AddCallbacks(instance); |
| } |
| } |
| public GameplayActions @gameplay => new GameplayActions(this); |
| public interface IGameplayActions |
| { |
| void OnFire(InputAction.CallbackContext context); |
| void OnMove(InputAction.CallbackContext context); |
| void OnLook(InputAction.CallbackContext context); |
| } |
| } |
|
|