| using System.Collections; |
| using System.Collections.Generic; |
| using UnityEngine; |
| using UnityEditor; |
| using System; |
|
|
| namespace UnityEditor.Performance.ProfileAnalyzer |
| { |
| internal class Columns |
| { |
| int[] m_ColumnWidth = new int[4]; |
|
|
| public Columns(int a, int b, int c, int d) |
| { |
| SetColumnSizes(a, b, c, d); |
| } |
|
|
| public void SetColumnSizes(int a, int b, int c, int d) |
| { |
| m_ColumnWidth[0] = a; |
| m_ColumnWidth[1] = b; |
| m_ColumnWidth[2] = c; |
| m_ColumnWidth[3] = d; |
| } |
|
|
| public int GetColumnWidth(int n) |
| { |
| if (n < 0 || n >= m_ColumnWidth.Length) |
| return 0; |
|
|
| return m_ColumnWidth[n]; |
| } |
|
|
| public void Draw(int n, string col) |
| { |
| if (n < 0 || n >= m_ColumnWidth.Length || m_ColumnWidth[n] <= 0) |
| EditorGUILayout.LabelField(col); |
|
|
| EditorGUILayout.LabelField(col, GUILayout.Width(m_ColumnWidth[n])); |
| } |
|
|
| public void Draw(int n, float value) |
| { |
| Draw(n, string.Format("{0:f2}", value)); |
| } |
|
|
| public void Draw2(string col1, string col2) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, col2); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw2(string label, float value) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, label); |
| Draw(1, value); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw3(string col1, string col2, string col3) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, col2); |
| Draw(2, col3); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw3(string col1, float value2, float value3) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, value2); |
| Draw(2, value3); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw4(string col1, string col2, string col3, string col4) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, col2); |
| Draw(2, col3); |
| Draw(3, col4); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw4Diff(string col1, float left, float right) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, left); |
| Draw(2, right); |
| Draw(3, right - left); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw4(string col1, float value2, float value3, float value4) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, value2); |
| Draw(2, value3); |
| Draw(3, value4); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| |
| public void Draw(int n, GUIContent col) |
| { |
| if (n < 0 || n >= m_ColumnWidth.Length || m_ColumnWidth[n] <= 0) |
| EditorGUILayout.LabelField(col); |
|
|
| EditorGUILayout.LabelField(col, GUILayout.Width(m_ColumnWidth[n])); |
| } |
|
|
| public void Draw2(GUIContent col1, GUIContent col2) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, col2); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw2(GUIContent label, float value) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, label); |
| Draw(1, value); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw3(GUIContent col1, GUIContent col2, GUIContent col3) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, col2); |
| Draw(2, col3); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw3(GUIContent col1, float value2, float value3) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, value2); |
| Draw(2, value3); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw4(GUIContent col1, GUIContent col2, GUIContent col3, GUIContent col4) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, col2); |
| Draw(2, col3); |
| Draw(3, col4); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw4Diff(GUIContent col1, float left, float right) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, left); |
| Draw(2, right); |
| Draw(3, right - left); |
| EditorGUILayout.EndHorizontal(); |
| } |
|
|
| public void Draw4(GUIContent col1, float value2, float value3, float value4) |
| { |
| EditorGUILayout.BeginHorizontal(); |
| Draw(0, col1); |
| Draw(1, value2); |
| Draw(2, value3); |
| Draw(3, value4); |
| EditorGUILayout.EndHorizontal(); |
| } |
| } |
| } |
|
|