Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEditor.TestRunner /RequirePlatformSupportAttribute.cs
| using System; | |
| using System.Linq; | |
| using NUnit.Framework; | |
| using NUnit.Framework.Interfaces; | |
| using NUnit.Framework.Internal; | |
| namespace UnityEditor.TestTools | |
| { | |
| /// <summary> | |
| /// The `RequirePlatformSupportAttribute` attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will | |
| /// affect every test in the fixture), or to individual test methods. | |
| /// </summary> | |
| [] | |
| public class RequirePlatformSupportAttribute : NUnitAttribute, IApplyToTest | |
| { | |
| /// <summary> | |
| /// Initializes and returns an instance of RequirePlatformSupportAttribute. | |
| /// </summary> | |
| /// <param name="platforms">The <see cref="BuildTarget"/> platform to run the test on.</param> | |
| public RequirePlatformSupportAttribute(params BuildTarget[] platforms) | |
| { | |
| this.platforms = platforms; | |
| } | |
| /// <summary> | |
| /// The build target platform, see [BuildTarget](https://docs.unity3d.com/ScriptReference/BuildTarget.html). | |
| /// </summary> | |
| public BuildTarget[] platforms { get; private set; } | |
| /// <summary> | |
| /// Modifies a test as defined for the specific attribute. | |
| /// </summary> | |
| /// <param name="test">The test to modify</param> | |
| void IApplyToTest.ApplyToTest(Test test) | |
| { | |
| test.Properties.Add(PropertyNames.Category, string.Format("RequirePlatformSupport({0})", string.Join(", ", platforms.Select(p => p.ToString()).OrderBy(p => p).ToArray()))); | |
| if (!platforms.All(p => BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p))) | |
| { | |
| var missingPlatforms = platforms.Where(p => !BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)).Select(p => p.ToString()).ToArray(); | |
| string skipReason = "Test cannot be run as it requires support for the following platforms to be installed: " + string.Join(", ", missingPlatforms); | |
| test.RunState = RunState.Skipped; | |
| test.Properties.Add(PropertyNames.SkipReason, skipReason); | |
| } | |
| } | |
| } | |
| } | |