Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEditor.TestRunner /TestLaunchers /PlayerLauncherBuildOptions.cs
| using System.Text; | |
| namespace UnityEditor.TestTools.TestRunner | |
| { | |
| internal class PlayerLauncherBuildOptions | |
| { | |
| public BuildPlayerOptions BuildPlayerOptions; | |
| public string PlayerDirectory; | |
| public override string ToString() | |
| { | |
| var str = new StringBuilder(); | |
| str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName); | |
| str.AppendLine("target = " + BuildPlayerOptions.target); | |
| str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes)); | |
| str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath); | |
| str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0)); | |
| str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0)); | |
| str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0)); | |
| return str.ToString(); | |
| } | |
| } | |
| } | |