Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEditor.TestRunner /TestRun /Tasks /LegacyPlayerRunTask.cs
| using System.Collections; | |
| using System.Linq; | |
| using UnityEngine.TestTools.TestRunner; | |
| namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks | |
| { | |
| internal class LegacyPlayerRunTask : TestTaskBase | |
| { | |
| public override IEnumerator Execute(TestJobData testJobData) | |
| { | |
| var executionSettings = testJobData.executionSettings; | |
| var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(executionSettings.filters.Select(filter => filter.ToRuntimeTestRunnerFilter(executionSettings.runSynchronously)).ToArray(), testJobData.executionSettings.orderedTestNames); | |
| var launcher = new PlayerLauncher(settings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath); | |
| launcher.Run(); | |
| yield return null; | |
| } | |
| } | |
| } |