Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEditor.TestRunner /TestRunner /Callbacks /TestRunnerCallback.cs
| using NUnit.Framework.Interfaces; | |
| using UnityEngine; | |
| using UnityEngine.TestTools.TestRunner; | |
| namespace UnityEditor.TestTools.TestRunner | |
| { | |
| internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener | |
| { | |
| public void RunStarted(ITest testsToRun) | |
| { | |
| EditorApplication.playModeStateChanged += OnPlayModeStateChanged; | |
| } | |
| private void OnPlayModeStateChanged(PlayModeStateChange state) | |
| { | |
| if (state == PlayModeStateChange.ExitingPlayMode) | |
| { | |
| EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; | |
| //We need to make sure we don't block NUnit thread in case we exit PlayMode earlier | |
| PlaymodeTestsController.TryCleanup(); | |
| } | |
| } | |
| public void RunFinished(ITestResult testResults) | |
| { | |
| EditorApplication.isPlaying = false; | |
| } | |
| public void TestStarted(ITest testName) | |
| { | |
| } | |
| public void TestFinished(ITestResult test) | |
| { | |
| } | |
| } | |
| } | |