Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEngine.TestRunner /NUnitExtensions /Runner /FailCommand.cs
| using System.Collections; | |
| using NUnit.Framework.Interfaces; | |
| using NUnit.Framework.Internal; | |
| using NUnit.Framework.Internal.Commands; | |
| namespace UnityEngine.TestRunner.NUnitExtensions.Runner | |
| { | |
| internal class FailCommand : TestCommand, IEnumerableTestMethodCommand | |
| { | |
| private ResultState m_ResultState; | |
| private string m_Message; | |
| public FailCommand(Test test, ResultState resultState, string message) | |
| : base(test) | |
| { | |
| m_ResultState = resultState; | |
| m_Message = message; | |
| } | |
| public override TestResult Execute(ITestExecutionContext context) | |
| { | |
| context.CurrentResult.SetResult(m_ResultState, m_Message); | |
| return context.CurrentResult; | |
| } | |
| public IEnumerable ExecuteEnumerable(ITestExecutionContext context) | |
| { | |
| context.CurrentResult.SetResult(m_ResultState, m_Message); | |
| yield return null; | |
| } | |
| } | |
| } |