Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEngine.TestRunner /TestRunner /PlaymodeTestsControllerSettings.cs
| using System; | |
| using System.Linq; | |
| using NUnit.Framework.Interfaces; | |
| using NUnit.Framework.Internal.Filters; | |
| using UnityEngine.SceneManagement; | |
| using UnityEngine.TestTools.TestRunner.GUI; | |
| namespace UnityEngine.TestTools.TestRunner | |
| { | |
| [] | |
| internal class PlaymodeTestsControllerSettings | |
| { | |
| [] | |
| public RuntimeTestRunnerFilter[] filters; | |
| public bool sceneBased; | |
| public string originalScene; | |
| public string bootstrapScene; | |
| public bool runInBackgroundValue; | |
| public bool consoleErrorPaused; | |
| public string[] orderedTestNames; | |
| public static PlaymodeTestsControllerSettings CreateRunnerSettings(RuntimeTestRunnerFilter[] filters, string[] orderedTestNames) | |
| { | |
| var settings = new PlaymodeTestsControllerSettings | |
| { | |
| filters = filters, | |
| sceneBased = false, | |
| originalScene = SceneManager.GetActiveScene().path, | |
| bootstrapScene = null, | |
| orderedTestNames = orderedTestNames | |
| }; | |
| return settings; | |
| } | |
| internal ITestFilter BuildNUnitFilter() | |
| { | |
| return new OrFilter(filters.Select(f => f.BuildNUnitFilter()).ToArray()); | |
| } | |
| } | |
| } | |