Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEngine.TestRunner /Utils /ITestRunCallback.cs
| using NUnit.Framework.Interfaces; | |
| namespace UnityEngine.TestRunner | |
| { | |
| /// <summary> | |
| /// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using <see cref="TestRunCallbackAttribute"/>. | |
| /// </summary> | |
| public interface ITestRunCallback | |
| { | |
| /// <summary> | |
| /// A callback invoked when a test run is started. | |
| /// </summary> | |
| /// <param name="testsToRun">The full loaded test tree.</param> | |
| void RunStarted(ITest testsToRun); | |
| /// <summary> | |
| /// A callback invoked when a test run is finished. | |
| /// </summary> | |
| /// <param name="testResults">The result of the test run.</param> | |
| void RunFinished(ITestResult testResults); | |
| /// <summary> | |
| /// A callback invoked when each individual node of the test tree has started executing. | |
| /// </summary> | |
| /// <param name="test">The test node currently executed.</param> | |
| void TestStarted(ITest test); | |
| /// <summary> | |
| /// A callback invoked when each individual node of the test tree has finished executing. | |
| /// </summary> | |
| /// <param name="result">The result of the test tree node after it had been executed.</param> | |
| void TestFinished(ITestResult result); | |
| } | |
| } | |