Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEngine.TestRunner /Utils /PostBuildCleanupAttribute.cs
| using System; | |
| namespace UnityEngine.TestTools | |
| { | |
| /// <summary> | |
| /// PostBuildCleanup attributes run if the respective test or test class is in the current test run. The test is included either by running all tests or setting a [filter](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/workflow-create-test.html#filters) that includes the test. If multiple tests reference the same pre-built setup or post-build cleanup, then it only runs once. | |
| /// </summary> | |
| [] | |
| public class PostBuildCleanupAttribute : Attribute | |
| { | |
| /// <summary> | |
| /// Initializes and returns an instance of PostBuildCleanupAttribute by type. | |
| /// </summary> | |
| /// <param name="targetClass">The type of the target class.</param> | |
| public PostBuildCleanupAttribute(Type targetClass) | |
| { | |
| TargetClass = targetClass; | |
| } | |
| /// <summary> | |
| /// Initializes and returns an instance of PostBuildCleanupAttribute by class name. | |
| /// </summary> | |
| /// <param name="targetClassName">The name of the target class.</param> | |
| public PostBuildCleanupAttribute(string targetClassName) | |
| { | |
| TargetClass = AttributeHelper.GetTargetClassFromName(targetClassName, typeof(IPostBuildCleanup)); | |
| } | |
| internal Type TargetClass { get; private set; } | |
| } | |
| } | |