| using UnityEngine; | |
| namespace UnityEditor.TestTools.CodeCoverage | |
| { | |
| internal static class EditorIcons | |
| { | |
| public static Texture2D FolderOpened { get; private set; } | |
| public static Texture2D CoverageWindow { get; private set; } | |
| static EditorIcons() | |
| { | |
| FolderOpened = GetTexture("FolderOpened.png"); | |
| CoverageWindow = GetTexture("CodeCoverage.png"); | |
| } | |
| static Texture2D GetTexture(string path) => EditorGUIUtility.FindTexture("Packages/com.unity.testtools.codecoverage/Editor/Icons/" + path); | |
| } | |
| } |