Maze / Library /PackageCache /com.unity.textmeshpro@3.0.6 /Scripts /Editor /GlyphRectPropertyDrawer.cs
| using UnityEngine; | |
| using UnityEngine.TextCore; | |
| using UnityEditor; | |
| using System.Collections; | |
| namespace TMPro.EditorUtilities | |
| { | |
| [] | |
| public class GlyphRectPropertyDrawer : PropertyDrawer | |
| { | |
| public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
| { | |
| //EditorGUI.BeginProperty(position, label, property); | |
| SerializedProperty prop_X = property.FindPropertyRelative("m_X"); | |
| SerializedProperty prop_Y = property.FindPropertyRelative("m_Y"); | |
| SerializedProperty prop_Width = property.FindPropertyRelative("m_Width"); | |
| SerializedProperty prop_Height = property.FindPropertyRelative("m_Height"); | |
| // We get Rect since a valid position may not be provided by the caller. | |
| Rect rect = new Rect(position.x, position.y, position.width, 49); | |
| EditorGUI.LabelField(new Rect(rect.x, rect.y - 2.5f, rect.width, 18), new GUIContent("Glyph Rect")); | |
| EditorGUIUtility.labelWidth = 50f; | |
| EditorGUIUtility.fieldWidth = 20f; | |
| //GUI.enabled = false; | |
| float width = (rect.width - 75f) / 4; | |
| EditorGUI.PropertyField(new Rect(rect.x + width * 0, rect.y + 20, width - 5f, 18), prop_X, new GUIContent("X:")); | |
| EditorGUI.PropertyField(new Rect(rect.x + width * 1, rect.y + 20, width - 5f, 18), prop_Y, new GUIContent("Y:")); | |
| EditorGUI.PropertyField(new Rect(rect.x + width * 2, rect.y + 20, width - 5f, 18), prop_Width, new GUIContent("W:")); | |
| EditorGUI.PropertyField(new Rect(rect.x + width * 3, rect.y + 20, width - 5f, 18), prop_Height, new GUIContent("H:")); | |
| //EditorGUI.EndProperty(); | |
| } | |
| public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
| { | |
| return 45f; | |
| } | |
| } | |
| } | |