Maze / Library /PackageCache /com.unity.textmeshpro@3.0.6 /Scripts /Editor /TMP_GlyphPropertyDrawer.cs
| using UnityEngine; | |
| using UnityEngine.TextCore; | |
| using UnityEngine.TextCore.LowLevel; | |
| using UnityEditor; | |
| using System.Collections; | |
| namespace TMPro.EditorUtilities | |
| { | |
| [] | |
| public class TMP_GlyphPropertyDrawer : PropertyDrawer | |
| { | |
| private string k_ColorProperty = "_Color"; | |
| public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
| { | |
| SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_Index"); | |
| SerializedProperty prop_GlyphMetrics = property.FindPropertyRelative("m_Metrics"); | |
| SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect"); | |
| SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale"); | |
| SerializedProperty prop_AtlasIndex = property.FindPropertyRelative("m_AtlasIndex"); | |
| GUIStyle style = new GUIStyle(EditorStyles.label); | |
| style.richText = true; | |
| Rect rect = new Rect(position.x + 70, position.y, position.width, 49); | |
| float labelWidth = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_GlyphIndex.intValue)).x; | |
| EditorGUI.LabelField(new Rect(position.x + (64 - labelWidth) / 2, position.y + 85, 64f, 18f), new GUIContent("ID: <color=#FFFF80>" + prop_GlyphIndex.intValue + "</color>"), style); | |
| //EditorGUIUtility.labelWidth = 22f; | |
| //EditorGUI.DelayedIntField(new Rect(position.x + (64 - labelWidth) / 2, position.y + 89, 58f, 18f), prop_GlyphIndex, new GUIContent("ID:")); | |
| // We get Rect since a valid position may not be provided by the caller. | |
| EditorGUI.PropertyField(new Rect(rect.x, rect.y, position.width, 49), prop_GlyphRect); | |
| rect.y += 45; | |
| EditorGUI.PropertyField(rect, prop_GlyphMetrics); | |
| EditorGUIUtility.labelWidth = 40f; | |
| EditorGUI.PropertyField(new Rect(rect.x, rect.y + 65, 75, 18), prop_Scale, new GUIContent("Scale:")); // new GUIContent("Scale: <color=#FFFF80>" + prop_Scale.floatValue + "</color>"), style); | |
| EditorGUIUtility.labelWidth = 74f; | |
| EditorGUI.PropertyField(new Rect(rect.x + 85, rect.y + 65, 95, 18), prop_AtlasIndex, new GUIContent("Atlas Index:")); // new GUIContent("Atlas Index: <color=#FFFF80>" + prop_AtlasIndex.intValue + "</color>"), style); | |
| DrawGlyph(position, property); | |
| } | |
| public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
| { | |
| return 130f; | |
| } | |
| void DrawGlyph(Rect position, SerializedProperty property) | |
| { | |
| // Get a reference to the sprite texture | |
| TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset; | |
| if (fontAsset == null) | |
| return; | |
| // Get reference to atlas texture. | |
| int atlasIndex = property.FindPropertyRelative("m_AtlasIndex").intValue; | |
| Texture2D atlasTexture = fontAsset.atlasTextures.Length > atlasIndex ? fontAsset.atlasTextures[atlasIndex] : null; | |
| if (atlasTexture == null) | |
| return; | |
| Material mat; | |
| if (((GlyphRasterModes)fontAsset.atlasRenderMode & GlyphRasterModes.RASTER_MODE_BITMAP) == GlyphRasterModes.RASTER_MODE_BITMAP) | |
| { | |
| mat = TMP_FontAssetEditor.internalBitmapMaterial; | |
| if (mat == null) | |
| return; | |
| mat.mainTexture = atlasTexture; | |
| mat.SetColor(k_ColorProperty, Color.white); | |
| } | |
| else | |
| { | |
| mat = TMP_FontAssetEditor.internalSDFMaterial; | |
| if (mat == null) | |
| return; | |
| mat.mainTexture = atlasTexture; | |
| mat.SetFloat(ShaderUtilities.ID_GradientScale, fontAsset.atlasPadding + 1); | |
| } | |
| // Draw glyph from atlas texture. | |
| Rect glyphDrawPosition = new Rect(position.x, position.y + 2, 64, 80); | |
| SerializedProperty glyphRectProperty = property.FindPropertyRelative("m_GlyphRect"); | |
| int padding = fontAsset.atlasPadding; | |
| int glyphOriginX = glyphRectProperty.FindPropertyRelative("m_X").intValue - padding; | |
| int glyphOriginY = glyphRectProperty.FindPropertyRelative("m_Y").intValue - padding; | |
| int glyphWidth = glyphRectProperty.FindPropertyRelative("m_Width").intValue + padding * 2; | |
| int glyphHeight = glyphRectProperty.FindPropertyRelative("m_Height").intValue + padding * 2; | |
| float normalizedHeight = fontAsset.faceInfo.ascentLine - fontAsset.faceInfo.descentLine; | |
| float scale = glyphDrawPosition.width / normalizedHeight; | |
| // Compute the normalized texture coordinates | |
| Rect texCoords = new Rect((float)glyphOriginX / atlasTexture.width, (float)glyphOriginY / atlasTexture.height, (float)glyphWidth / atlasTexture.width, (float)glyphHeight / atlasTexture.height); | |
| if (Event.current.type == EventType.Repaint) | |
| { | |
| glyphDrawPosition.x += (glyphDrawPosition.width - glyphWidth * scale) / 2; | |
| glyphDrawPosition.y += (glyphDrawPosition.height - glyphHeight * scale) / 2; | |
| glyphDrawPosition.width = glyphWidth * scale; | |
| glyphDrawPosition.height = glyphHeight * scale; | |
| // Could switch to using the default material of the font asset which would require passing scale to the shader. | |
| Graphics.DrawTexture(glyphDrawPosition, atlasTexture, texCoords, 0, 0, 0, 0, new Color(1f, 1f, 1f), mat); | |
| } | |
| } | |
| } | |
| } | |