Maze / Library /PackageCache /com.unity.textmeshpro@3.0.6 /Scripts /Editor /TMP_PreBuildProcessor.cs
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.Build; | |
| using UnityEditor.Build.Reporting; | |
| namespace TMPro | |
| { | |
| public class TMP_PreBuildProcessor : IPreprocessBuildWithReport | |
| { | |
| public int callbackOrder { get { return 0; } } | |
| public void OnPreprocessBuild(BuildReport report) | |
| { | |
| // Find all font assets in the project | |
| string searchPattern = "t:TMP_FontAsset"; | |
| string[] fontAssetGUIDs = AssetDatabase.FindAssets(searchPattern); | |
| for (int i = 0; i < fontAssetGUIDs.Length; i++) | |
| { | |
| string fontAssetPath = AssetDatabase.GUIDToAssetPath(fontAssetGUIDs[i]); | |
| TMP_FontAsset fontAsset = AssetDatabase.LoadAssetAtPath<TMP_FontAsset>(fontAssetPath); | |
| if (fontAsset != null && fontAsset.atlasPopulationMode == AtlasPopulationMode.Dynamic && fontAsset.clearDynamicDataOnBuild && fontAsset.atlasTexture.width != 0) | |
| { | |
| //Debug.Log("Clearing [" + fontAsset.name + "] dynamic font asset data."); | |
| fontAsset.ClearFontAssetDataInternal(); | |
| } | |
| } | |
| } | |
| } | |
| } | |