| using System.Diagnostics; |
| using UnityEngine; |
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| namespace TMPro |
| { |
| public struct TMP_Vertex |
| { |
| public Vector3 position; |
| public Vector2 uv; |
| public Vector2 uv2; |
| public Vector2 uv4; |
| public Color32 color; |
|
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| public static TMP_Vertex zero { get { return k_Zero; } } |
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| static readonly TMP_Vertex k_Zero = new TMP_Vertex(); |
| } |
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| |
| public struct TMP_Offset |
| { |
| public float left { get { return m_Left; } set { m_Left = value; } } |
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| public float right { get { return m_Right; } set { m_Right = value; } } |
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| public float top { get { return m_Top; } set { m_Top = value; } } |
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| public float bottom { get { return m_Bottom; } set { m_Bottom = value; } } |
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| public float horizontal { get { return m_Left; } set { m_Left = value; m_Right = value; } } |
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| public float vertical { get { return m_Top; } set { m_Top = value; m_Bottom = value; } } |
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| public static TMP_Offset zero { get { return k_ZeroOffset; } } |
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| float m_Left; |
| float m_Right; |
| float m_Top; |
| float m_Bottom; |
|
|
| static readonly TMP_Offset k_ZeroOffset = new TMP_Offset(0F, 0F, 0F, 0F); |
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| |
| public TMP_Offset(float left, float right, float top, float bottom) |
| { |
| m_Left = left; |
| m_Right = right; |
| m_Top = top; |
| m_Bottom = bottom; |
| } |
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| public TMP_Offset(float horizontal, float vertical) |
| { |
| m_Left = horizontal; |
| m_Right = horizontal; |
| m_Top = vertical; |
| m_Bottom = vertical; |
| } |
|
|
| public static bool operator ==(TMP_Offset lhs, TMP_Offset rhs) |
| { |
| return lhs.m_Left == rhs.m_Left && |
| lhs.m_Right == rhs.m_Right && |
| lhs.m_Top == rhs.m_Top && |
| lhs.m_Bottom == rhs.m_Bottom; |
| } |
|
|
| public static bool operator !=(TMP_Offset lhs, TMP_Offset rhs) |
| { |
| return !(lhs == rhs); |
| } |
|
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| public static TMP_Offset operator *(TMP_Offset a, float b) |
| { |
| return new TMP_Offset(a.m_Left * b, a.m_Right * b, a.m_Top * b, a.m_Bottom * b); |
| } |
|
|
| public override int GetHashCode() |
| { |
| return base.GetHashCode(); |
| } |
|
|
| public override bool Equals(object obj) |
| { |
| return base.Equals(obj); |
| } |
|
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| public bool Equals(TMP_Offset other) |
| { |
| return base.Equals(other); |
| } |
| } |
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| |
| public struct HighlightState |
| { |
| public Color32 color; |
| public TMP_Offset padding; |
|
|
| public HighlightState(Color32 color, TMP_Offset padding) |
| { |
| this.color = color; |
| this.padding = padding; |
| } |
|
|
| public static bool operator ==(HighlightState lhs, HighlightState rhs) |
| { |
| return lhs.color.Compare(rhs.color) && lhs.padding == rhs.padding; |
| } |
|
|
| public static bool operator !=(HighlightState lhs, HighlightState rhs) |
| { |
| return !(lhs == rhs); |
| } |
|
|
| public override int GetHashCode() |
| { |
| return base.GetHashCode(); |
| } |
|
|
| public override bool Equals(object obj) |
| { |
| return base.Equals(obj); |
| } |
|
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| public bool Equals(HighlightState other) |
| { |
| return base.Equals(other); |
| } |
| } |
| |
| |
| |
| [DebuggerDisplay("Unicode '{character}' ({((uint)character).ToString(\"X\")})")] |
| public struct TMP_CharacterInfo |
| { |
| public char character; |
| |
| |
| |
| public int index; |
| public int stringLength; |
| public TMP_TextElementType elementType; |
|
|
| public TMP_TextElement textElement; |
| public TMP_FontAsset fontAsset; |
| public TMP_SpriteAsset spriteAsset; |
| public int spriteIndex; |
| public Material material; |
| public int materialReferenceIndex; |
| public bool isUsingAlternateTypeface; |
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| public float pointSize; |
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| |
| public int lineNumber; |
| |
| public int pageNumber; |
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| public int vertexIndex; |
| public TMP_Vertex vertex_BL; |
| public TMP_Vertex vertex_TL; |
| public TMP_Vertex vertex_TR; |
| public TMP_Vertex vertex_BR; |
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| public Vector3 topLeft; |
| public Vector3 bottomLeft; |
| public Vector3 topRight; |
| public Vector3 bottomRight; |
|
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| public float origin; |
| public float xAdvance; |
| public float ascender; |
| public float baseLine; |
| public float descender; |
| internal float adjustedAscender; |
| internal float adjustedDescender; |
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| public float aspectRatio; |
| public float scale; |
| public Color32 color; |
| public Color32 underlineColor; |
| public int underlineVertexIndex; |
| public Color32 strikethroughColor; |
| public int strikethroughVertexIndex; |
| public Color32 highlightColor; |
| public HighlightState highlightState; |
| public FontStyles style; |
| public bool isVisible; |
| |
| } |
| } |
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