Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Editor /Animation /TimelineAnimationUtilities.cs
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEngineInternal; | |
| using UnityEngine.Timeline; | |
| using UnityEngine.Playables; | |
| using Object = UnityEngine.Object; | |
| namespace UnityEditor.Timeline | |
| { | |
| class TimelineAnimationUtilities | |
| { | |
| public enum OffsetEditMode | |
| { | |
| None = -1, | |
| Translation = 0, | |
| Rotation = 1 | |
| } | |
| public static bool ValidateOffsetAvailabitity(PlayableDirector director, Animator animator) | |
| { | |
| if (director == null || animator == null) | |
| return false; | |
| return true; | |
| } | |
| public static TimelineClip GetPreviousClip(TimelineClip clip) | |
| { | |
| TimelineClip previousClip = null; | |
| foreach (var c in clip.GetParentTrack().clips) | |
| { | |
| if (c.start < clip.start && (previousClip == null || c.start >= previousClip.start)) | |
| previousClip = c; | |
| } | |
| return previousClip; | |
| } | |
| public static TimelineClip GetNextClip(TimelineClip clip) | |
| { | |
| return clip.GetParentTrack().clips.Where(c => c.start > clip.start).OrderBy(c => c.start).FirstOrDefault(); | |
| } | |
| public struct RigidTransform | |
| { | |
| public Vector3 position; | |
| public Quaternion rotation; | |
| public static RigidTransform Compose(Vector3 pos, Quaternion rot) | |
| { | |
| RigidTransform ret; | |
| ret.position = pos; | |
| ret.rotation = rot; | |
| return ret; | |
| } | |
| public static RigidTransform Mul(RigidTransform a, RigidTransform b) | |
| { | |
| RigidTransform ret; | |
| ret.rotation = a.rotation * b.rotation; | |
| ret.position = a.position + a.rotation * b.position; | |
| return ret; | |
| } | |
| public static RigidTransform Inverse(RigidTransform a) | |
| { | |
| RigidTransform ret; | |
| ret.rotation = Quaternion.Inverse(a.rotation); | |
| ret.position = ret.rotation * (-a.position); | |
| return ret; | |
| } | |
| public static RigidTransform identity | |
| { | |
| get { return Compose(Vector3.zero, Quaternion.identity); } | |
| } | |
| } | |
| private static Matrix4x4 GetTrackMatrix(Transform transform, AnimationTrack track) | |
| { | |
| Matrix4x4 trackMatrix = Matrix4x4.TRS(track.position, track.rotation, Vector3.one); | |
| // in scene off mode, the track offsets are set to the preview position which is stored in the track | |
| if (track.trackOffset == TrackOffset.ApplySceneOffsets) | |
| { | |
| trackMatrix = Matrix4x4.TRS(track.sceneOffsetPosition, Quaternion.Euler(track.sceneOffsetRotation), Vector3.one); | |
| } | |
| // put the parent transform on to the track matrix | |
| if (transform.parent != null) | |
| { | |
| trackMatrix = transform.parent.localToWorldMatrix * trackMatrix; | |
| } | |
| return trackMatrix; | |
| } | |
| // Given a world space position and rotation, updates the clip offsets to match that | |
| public static RigidTransform UpdateClipOffsets(AnimationPlayableAsset asset, AnimationTrack track, Transform transform, Vector3 globalPosition, Quaternion globalRotation) | |
| { | |
| Matrix4x4 worldToLocal = transform.worldToLocalMatrix; | |
| Matrix4x4 clipMatrix = Matrix4x4.TRS(asset.position, asset.rotation, Vector3.one); | |
| Matrix4x4 trackMatrix = GetTrackMatrix(transform, track); | |
| // Use the transform to find the proper goal matrix with scale taken into account | |
| var oldPos = transform.position; | |
| var oldRot = transform.rotation; | |
| transform.position = globalPosition; | |
| transform.rotation = globalRotation; | |
| Matrix4x4 goal = transform.localToWorldMatrix; | |
| transform.position = oldPos; | |
| transform.rotation = oldRot; | |
| // compute the new clip matrix. | |
| Matrix4x4 newClip = trackMatrix.inverse * goal * worldToLocal * trackMatrix * clipMatrix; | |
| return RigidTransform.Compose(newClip.GetColumn(3), MathUtils.QuaternionFromMatrix(newClip)); | |
| } | |
| public static RigidTransform GetTrackOffsets(AnimationTrack track, Transform transform) | |
| { | |
| Vector3 position = track.position; | |
| Quaternion rotation = track.rotation; | |
| if (transform != null && transform.parent != null) | |
| { | |
| position = transform.parent.TransformPoint(position); | |
| rotation = transform.parent.rotation * rotation; | |
| MathUtils.QuaternionNormalize(ref rotation); | |
| } | |
| return RigidTransform.Compose(position, rotation); | |
| } | |
| public static void UpdateTrackOffset(AnimationTrack track, Transform transform, RigidTransform offsets) | |
| { | |
| if (transform != null && transform.parent != null) | |
| { | |
| offsets.position = transform.parent.InverseTransformPoint(offsets.position); | |
| offsets.rotation = Quaternion.Inverse(transform.parent.rotation) * offsets.rotation; | |
| MathUtils.QuaternionNormalize(ref offsets.rotation); | |
| } | |
| track.position = offsets.position; | |
| track.eulerAngles = AnimationUtility.GetClosestEuler(offsets.rotation, track.eulerAngles, RotationOrder.OrderZXY); | |
| track.UpdateClipOffsets(); | |
| } | |
| static MatchTargetFields GetMatchFields(TimelineClip clip) | |
| { | |
| var track = clip.GetParentTrack() as AnimationTrack; | |
| if (track == null) | |
| return MatchTargetFieldConstants.None; | |
| var asset = clip.asset as AnimationPlayableAsset; | |
| var fields = track.matchTargetFields; | |
| if (asset != null && !asset.useTrackMatchFields) | |
| fields = asset.matchTargetFields; | |
| return fields; | |
| } | |
| static void WriteMatchFields(AnimationPlayableAsset asset, RigidTransform result, MatchTargetFields fields) | |
| { | |
| Vector3 position = asset.position; | |
| position.x = fields.HasAny(MatchTargetFields.PositionX) ? result.position.x : position.x; | |
| position.y = fields.HasAny(MatchTargetFields.PositionY) ? result.position.y : position.y; | |
| position.z = fields.HasAny(MatchTargetFields.PositionZ) ? result.position.z : position.z; | |
| asset.position = position; | |
| // check first to avoid unnecessary conversion errors | |
| if (fields.HasAny(MatchTargetFieldConstants.Rotation)) | |
| { | |
| Vector3 eulers = asset.eulerAngles; | |
| Vector3 resultEulers = result.rotation.eulerAngles; | |
| eulers.x = fields.HasAny(MatchTargetFields.RotationX) ? resultEulers.x : eulers.x; | |
| eulers.y = fields.HasAny(MatchTargetFields.RotationY) ? resultEulers.y : eulers.y; | |
| eulers.z = fields.HasAny(MatchTargetFields.RotationZ) ? resultEulers.z : eulers.z; | |
| asset.eulerAngles = AnimationUtility.GetClosestEuler(Quaternion.Euler(eulers), asset.eulerAngles, RotationOrder.OrderZXY); | |
| } | |
| } | |
| public static void MatchPrevious(TimelineClip currentClip, Transform matchPoint, PlayableDirector director) | |
| { | |
| const double timeEpsilon = 0.00001; | |
| MatchTargetFields matchFields = GetMatchFields(currentClip); | |
| if (matchFields == MatchTargetFieldConstants.None || matchPoint == null) | |
| return; | |
| double cachedTime = director.time; | |
| // finds previous clip | |
| TimelineClip previousClip = GetPreviousClip(currentClip); | |
| if (previousClip == null || currentClip == previousClip) | |
| return; | |
| // make sure the transform is properly updated before modifying the graph | |
| director.Evaluate(); | |
| var parentTrack = currentClip.GetParentTrack() as AnimationTrack; | |
| var blendIn = currentClip.blendInDuration; | |
| currentClip.blendInDuration = 0; | |
| var blendOut = previousClip.blendOutDuration; | |
| previousClip.blendOutDuration = 0; | |
| //evaluate previous without current | |
| parentTrack.RemoveClip(currentClip); | |
| director.RebuildGraph(); | |
| double previousEndTime = currentClip.start > previousClip.end ? previousClip.end : currentClip.start; | |
| director.time = previousEndTime - timeEpsilon; | |
| director.Evaluate(); // add port to evaluate only track | |
| var targetPosition = matchPoint.position; | |
| var targetRotation = matchPoint.rotation; | |
| // evaluate current without previous | |
| parentTrack.AddClip(currentClip); | |
| parentTrack.RemoveClip(previousClip); | |
| director.RebuildGraph(); | |
| director.time = currentClip.start + timeEpsilon; | |
| director.Evaluate(); | |
| ////////////////////////////////////////////////////////////////////// | |
| //compute offsets | |
| var animationPlayable = currentClip.asset as AnimationPlayableAsset; | |
| var match = UpdateClipOffsets(animationPlayable, parentTrack, matchPoint, targetPosition, targetRotation); | |
| WriteMatchFields(animationPlayable, match, matchFields); | |
| ////////////////////////////////////////////////////////////////////// | |
| currentClip.blendInDuration = blendIn; | |
| previousClip.blendOutDuration = blendOut; | |
| parentTrack.AddClip(previousClip); | |
| director.RebuildGraph(); | |
| director.time = cachedTime; | |
| director.Evaluate(); | |
| } | |
| public static void MatchNext(TimelineClip currentClip, Transform matchPoint, PlayableDirector director) | |
| { | |
| const double timeEpsilon = 0.00001; | |
| MatchTargetFields matchFields = GetMatchFields(currentClip); | |
| if (matchFields == MatchTargetFieldConstants.None || matchPoint == null) | |
| return; | |
| double cachedTime = director.time; | |
| // finds next clip | |
| TimelineClip nextClip = GetNextClip(currentClip); | |
| if (nextClip == null || currentClip == nextClip) | |
| return; | |
| // make sure the transform is properly updated before modifying the graph | |
| director.Evaluate(); | |
| var parentTrack = currentClip.GetParentTrack() as AnimationTrack; | |
| var blendOut = currentClip.blendOutDuration; | |
| var blendIn = nextClip.blendInDuration; | |
| currentClip.blendOutDuration = 0; | |
| nextClip.blendInDuration = 0; | |
| //evaluate previous without current | |
| parentTrack.RemoveClip(currentClip); | |
| director.RebuildGraph(); | |
| director.time = nextClip.start + timeEpsilon; | |
| director.Evaluate(); // add port to evaluate only track | |
| var targetPosition = matchPoint.position; | |
| var targetRotation = matchPoint.rotation; | |
| // evaluate current without next | |
| parentTrack.AddClip(currentClip); | |
| parentTrack.RemoveClip(nextClip); | |
| director.RebuildGraph(); | |
| director.time = Math.Min(nextClip.start, currentClip.end - timeEpsilon); | |
| director.Evaluate(); | |
| ////////////////////////////////////////////////////////////////////// | |
| //compute offsets | |
| var animationPlayable = currentClip.asset as AnimationPlayableAsset; | |
| var match = UpdateClipOffsets(animationPlayable, parentTrack, matchPoint, targetPosition, targetRotation); | |
| WriteMatchFields(animationPlayable, match, matchFields); | |
| ////////////////////////////////////////////////////////////////////// | |
| currentClip.blendOutDuration = blendOut; | |
| nextClip.blendInDuration = blendIn; | |
| parentTrack.AddClip(nextClip); | |
| director.RebuildGraph(); | |
| director.time = cachedTime; | |
| director.Evaluate(); | |
| } | |
| public static TimelineWindowTimeControl CreateTimeController(TimelineClip clip) | |
| { | |
| var animationWindow = EditorWindow.GetWindow<AnimationWindow>(); | |
| var timeController = ScriptableObject.CreateInstance<TimelineWindowTimeControl>(); | |
| timeController.Init(animationWindow.state, clip); | |
| return timeController; | |
| } | |
| public static TimelineWindowTimeControl CreateTimeController(TimelineWindowTimeControl.ClipData clipData) | |
| { | |
| var animationWindow = EditorWindow.GetWindow<AnimationWindow>(); | |
| var timeController = ScriptableObject.CreateInstance<TimelineWindowTimeControl>(); | |
| timeController.Init(animationWindow.state, clipData); | |
| return timeController; | |
| } | |
| public static void EditAnimationClipWithTimeController(AnimationClip animationClip, TimelineWindowTimeControl timeController, Object sourceObject) | |
| { | |
| var animationWindow = EditorWindow.GetWindow<AnimationWindow>(); | |
| animationWindow.EditSequencerClip(animationClip, sourceObject, timeController); | |
| } | |
| public static void UnlinkAnimationWindowFromTracks(IEnumerable<TrackAsset> tracks) | |
| { | |
| var clips = new List<AnimationClip>(); | |
| foreach (var track in tracks) | |
| { | |
| var animationTrack = track as AnimationTrack; | |
| if (animationTrack != null && animationTrack.infiniteClip != null) | |
| clips.Add(animationTrack.infiniteClip); | |
| GetAnimationClips(track.GetClips(), clips); | |
| } | |
| UnlinkAnimationWindowFromAnimationClips(clips); | |
| } | |
| public static void UnlinkAnimationWindowFromClips(IEnumerable<TimelineClip> timelineClips) | |
| { | |
| var clips = new List<AnimationClip>(); | |
| GetAnimationClips(timelineClips, clips); | |
| UnlinkAnimationWindowFromAnimationClips(clips); | |
| } | |
| public static void UnlinkAnimationWindowFromAnimationClips(ICollection<AnimationClip> clips) | |
| { | |
| if (clips.Count == 0) | |
| return; | |
| UnityEngine.Object[] windows = Resources.FindObjectsOfTypeAll(typeof(AnimationWindow)); | |
| foreach (var animWindow in windows.OfType<AnimationWindow>()) | |
| { | |
| if (animWindow != null && animWindow.state != null && animWindow.state.linkedWithSequencer && clips.Contains(animWindow.state.activeAnimationClip)) | |
| animWindow.UnlinkSequencer(); | |
| } | |
| } | |
| public static void UnlinkAnimationWindow() | |
| { | |
| UnityEngine.Object[] windows = Resources.FindObjectsOfTypeAll(typeof(AnimationWindow)); | |
| foreach (var animWindow in windows.OfType<AnimationWindow>()) | |
| { | |
| if (animWindow != null && animWindow.state != null && animWindow.state.linkedWithSequencer) | |
| animWindow.UnlinkSequencer(); | |
| } | |
| } | |
| private static void GetAnimationClips(IEnumerable<TimelineClip> timelineClips, List<AnimationClip> clips) | |
| { | |
| foreach (var timelineClip in timelineClips) | |
| { | |
| if (timelineClip.curves != null) | |
| clips.Add(timelineClip.curves); | |
| AnimationPlayableAsset apa = timelineClip.asset as AnimationPlayableAsset; | |
| if (apa != null && apa.clip != null) | |
| clips.Add(apa.clip); | |
| } | |
| } | |
| public static int GetAnimationWindowCurrentFrame() | |
| { | |
| var animationWindow = EditorWindow.GetWindow<AnimationWindow>(); | |
| if (animationWindow) | |
| return animationWindow.state.currentFrame; | |
| return -1; | |
| } | |
| public static void SetAnimationWindowCurrentFrame(int frame) | |
| { | |
| var animationWindow = EditorWindow.GetWindow<AnimationWindow>(); | |
| if (animationWindow) | |
| animationWindow.state.currentFrame = frame; | |
| } | |
| public static void ConstrainCurveToBooleanValues(AnimationCurve curve) | |
| { | |
| // Clamp the values first | |
| var keys = curve.keys; | |
| for (var i = 0; i < keys.Length; i++) | |
| { | |
| var key = keys[i]; | |
| key.value = key.value < 0.5f ? 0.0f : 1.0f; | |
| keys[i] = key; | |
| } | |
| curve.keys = keys; | |
| // Update the tangents once all the values are clamped | |
| for (var i = 0; i < curve.length; i++) | |
| { | |
| AnimationUtility.SetKeyLeftTangentMode(curve, i, AnimationUtility.TangentMode.Constant); | |
| AnimationUtility.SetKeyRightTangentMode(curve, i, AnimationUtility.TangentMode.Constant); | |
| } | |
| } | |
| public static void ConstrainCurveToRange(AnimationCurve curve, float minValue, float maxValue) | |
| { | |
| var keys = curve.keys; | |
| for (var i = 0; i < keys.Length; i++) | |
| { | |
| var key = keys[i]; | |
| key.value = Mathf.Clamp(key.value, minValue, maxValue); | |
| keys[i] = key; | |
| } | |
| curve.keys = keys; | |
| } | |
| public static bool IsAnimationClip(TimelineClip clip) | |
| { | |
| return clip != null && (clip.asset as AnimationPlayableAsset) != null; | |
| } | |
| } | |
| } | |