Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Editor /Manipulators /HeaderSplitterManipulator.cs
| using System; | |
| using UnityEngine; | |
| namespace UnityEditor.Timeline | |
| { | |
| class HeaderSplitterManipulator : Manipulator | |
| { | |
| bool m_Captured; | |
| protected override bool MouseDown(Event evt, WindowState state) | |
| { | |
| Rect headerSplitterRect = state.GetWindow().headerSplitterRect; | |
| if (headerSplitterRect.Contains(evt.mousePosition)) | |
| { | |
| m_Captured = true; | |
| state.AddCaptured(this); | |
| return true; | |
| } | |
| return false; | |
| } | |
| protected override bool MouseDrag(Event evt, WindowState state) | |
| { | |
| if (!m_Captured) | |
| return false; | |
| state.sequencerHeaderWidth = evt.mousePosition.x; | |
| return true; | |
| } | |
| protected override bool MouseUp(Event evt, WindowState state) | |
| { | |
| if (!m_Captured) | |
| return false; | |
| state.RemoveCaptured(this); | |
| m_Captured = false; | |
| return true; | |
| } | |
| public override void Overlay(Event evt, WindowState state) | |
| { | |
| Rect rect = state.GetWindow().sequenceRect; | |
| EditorGUIUtility.AddCursorRect(rect, MouseCursor.SplitResizeLeftRight); | |
| } | |
| } | |
| } | |