Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Editor /Manipulators /Move /IMoveItemMode.cs
| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace UnityEditor.Timeline | |
| { | |
| interface IMoveItemMode | |
| { | |
| void OnTrackDetach(IEnumerable<ItemsPerTrack> itemsGroups); | |
| void HandleTrackSwitch(IEnumerable<ItemsPerTrack> itemsGroups); | |
| bool AllowTrackSwitch(); | |
| double AdjustStartTime(WindowState state, ItemsPerTrack itemsGroup, double time); | |
| void OnModeClutchEnter(IEnumerable<ItemsPerTrack> itemsGroups); | |
| void OnModeClutchExit(IEnumerable<ItemsPerTrack> itemsGroups); | |
| void BeginMove(IEnumerable<ItemsPerTrack> itemsGroups); | |
| void UpdateMove(IEnumerable<ItemsPerTrack> itemsGroups); | |
| void FinishMove(IEnumerable<ItemsPerTrack> itemsGroups); | |
| bool ValidateMove(ItemsPerTrack itemsGroup); | |
| } | |
| interface IMoveItemDrawer | |
| { | |
| void DrawGUI(WindowState state, IEnumerable<MovingItems> movingItems, Color color); | |
| } | |
| } | |