| using JetBrains.Annotations; | |
| using UnityEngine; | |
| using UnityEngine.Timeline; | |
| namespace UnityEditor.Timeline.Signals | |
| { | |
| [] | |
| class SignalAssetInspector : Editor | |
| { | |
| [] | |
| [] | |
| public static void CreateNewSignal() | |
| { | |
| var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D; | |
| ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<DoCreateSignalAsset>(), "New Signal.signal", icon, null); | |
| } | |
| class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction | |
| { | |
| public override void Action(int instanceId, string pathName, string resourceFile) | |
| { | |
| var signalAsset = CreateInstance<SignalAsset>(); | |
| AssetDatabase.CreateAsset(signalAsset, pathName); | |
| ProjectWindowUtil.ShowCreatedAsset(signalAsset); | |
| } | |
| } | |
| } | |
| } | |