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using System;
namespace UnityEditor.Timeline
{
readonly struct IndentLevelScope : IDisposable
{
readonly int m_PrevValue;
public IndentLevelScope(int newValue)
{
m_PrevValue = EditorGUI.indentLevel;
EditorGUI.indentLevel = newValue;
}
public void Dispose()
{
EditorGUI.indentLevel = m_PrevValue;
}
}
}