Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Editor /Window /TimelineWindow_Manipulators.cs
| using UnityEngine; | |
| namespace UnityEditor.Timeline | |
| { | |
| partial class TimelineWindow | |
| { | |
| readonly Control m_PreTreeViewControl = new Control(); | |
| readonly Control m_PostTreeViewControl = new Control(); | |
| readonly RectangleSelect m_RectangleSelect = new RectangleSelect(); | |
| readonly RectangleZoom m_RectangleZoom = new RectangleZoom(); | |
| void InitializeManipulators() | |
| { | |
| // Order is important! | |
| // Manipulators that needs to be processed BEFORE the treeView (mainly anything clip related) | |
| m_PreTreeViewControl.AddManipulator(new HeaderSplitterManipulator()); | |
| m_PreTreeViewControl.AddManipulator(new TimelinePanManipulator()); | |
| m_PreTreeViewControl.AddManipulator(new TrackResize()); | |
| m_PreTreeViewControl.AddManipulator(new InlineCurveResize()); | |
| m_PreTreeViewControl.AddManipulator(new TrackZoom()); | |
| m_PreTreeViewControl.AddManipulator(new Jog()); | |
| m_PreTreeViewControl.AddManipulator(TimelineZoomManipulator.Instance); | |
| m_PreTreeViewControl.AddManipulator(new ContextMenuManipulator()); | |
| m_PreTreeViewControl.AddManipulator(new EaseClip()); | |
| m_PreTreeViewControl.AddManipulator(new TrimClip()); | |
| m_PreTreeViewControl.AddManipulator(new SelectAndMoveItem()); | |
| m_PreTreeViewControl.AddManipulator(new TrackDoubleClick()); | |
| m_PreTreeViewControl.AddManipulator(new DrillIntoClip()); | |
| m_PreTreeViewControl.AddManipulator(new InlineCurvesShortcutManipulator()); | |
| // Manipulators that needs to be processed AFTER the treeView or any GUI element able to use event (like inline curves) | |
| m_PostTreeViewControl.AddManipulator(new MarkerHeaderTrackManipulator()); | |
| m_PostTreeViewControl.AddManipulator(new TimeAreaContextMenu()); | |
| m_PostTreeViewControl.AddManipulator(new TrackShortcutManipulator()); | |
| m_PostTreeViewControl.AddManipulator(new TimelineShortcutManipulator()); | |
| m_PostTreeViewControl.AddManipulator(new ClearSelection()); | |
| } | |
| } | |
| } | |