| using System; |
| using UnityEngine; |
| using UnityEngine.Timeline; |
| namespace UnityEditor.Timeline |
| { |
| class TrackDrawer : GUIDrawer |
| { |
| internal WindowState sequencerState { get; set; } |
|
|
|
|
| public static TrackDrawer CreateInstance(TrackAsset trackAsset) |
| { |
| if (trackAsset == null) |
| return Activator.CreateInstance<TrackDrawer>(); |
|
|
| TrackDrawer drawer; |
|
|
| try |
| { |
| drawer = (TrackDrawer)Activator.CreateInstance(TimelineHelpers.GetCustomDrawer(trackAsset.GetType())); |
| } |
| catch (Exception) |
| { |
| drawer = Activator.CreateInstance<TrackDrawer>(); |
| } |
|
|
| drawer.track = trackAsset; |
| return drawer; |
| } |
|
|
| protected TrackAsset track { get; private set; } |
|
|
| public virtual bool HasCustomTrackHeaderButton() |
| { |
| return false; |
| } |
|
|
| public virtual void DrawTrackHeaderButton(Rect rect, WindowState state) { } |
|
|
| public virtual bool DrawTrack(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) |
| { |
| return false; |
| } |
|
|
| public virtual void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) |
| { |
| EditorGUI.DrawRect(trackRect, DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording); |
| } |
| } |
| } |
|
|