Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Editor /treeview /Drawers /TrackItemsDrawer.cs
| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace UnityEditor.Timeline | |
| { | |
| struct TrackItemsDrawer | |
| { | |
| List<ILayer> m_Layers; | |
| ClipsLayer m_ClipsLayer; | |
| public List<TimelineClipGUI> clips => m_ClipsLayer.items; | |
| public TrackItemsDrawer(IRowGUI parent) | |
| { | |
| m_Layers = null; | |
| m_ClipsLayer = null; | |
| BuildGUICache(parent); | |
| } | |
| void BuildGUICache(IRowGUI parent) | |
| { | |
| m_ClipsLayer = new ClipsLayer(Layer.Clips, parent); | |
| m_Layers = new List<ILayer> | |
| { | |
| m_ClipsLayer, | |
| new MarkersLayer(Layer.Markers, parent) | |
| }; | |
| } | |
| public void Draw(Rect rect, WindowState state) | |
| { | |
| foreach (var layer in m_Layers) | |
| { | |
| layer.Draw(rect, state); | |
| } | |
| } | |
| } | |
| } | |