| using System; | |
| namespace UnityEditor.Timeline | |
| { | |
| interface ISelectable : ILayerable | |
| { | |
| void Select(); | |
| bool IsSelected(); | |
| void Deselect(); | |
| bool CanSelect(UnityEngine.Event evt); | |
| } | |
| } | |
| using System; | |
| namespace UnityEditor.Timeline | |
| { | |
| interface ISelectable : ILayerable | |
| { | |
| void Select(); | |
| bool IsSelected(); | |
| void Deselect(); | |
| bool CanSelect(UnityEngine.Event evt); | |
| } | |
| } | |