| using System.Collections.Generic; | |
| namespace UnityEditor.Timeline | |
| { | |
| struct Edge | |
| { | |
| public double time { get; set; } | |
| public bool showSnapHint { get; set; } | |
| public Edge(double edgeTime, bool snapHint = true) : this() | |
| { | |
| time = edgeTime; | |
| showSnapHint = snapHint; | |
| } | |
| } | |
| interface ISnappable | |
| { | |
| IEnumerable<Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges); | |
| } | |
| } | |