Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Runtime /AssetUpgrade /AnimationTrackUpgrade.cs
| using System; | |
| using System.ComponentModel; | |
| namespace UnityEngine.Timeline | |
| { | |
| partial class AnimationTrack | |
| { | |
| // 649 is value is only assigned to. they can be updated from old files being serialized | |
| //fields that are used for upgrading should be put here, ideally as read-only | |
| [] | |
| Quaternion m_OpenClipOffsetRotation = Quaternion.identity; | |
| [] | |
| Quaternion m_Rotation = Quaternion.identity; | |
| [] | |
| bool m_ApplyOffsets; | |
| /// <summary> | |
| /// Translation offset of a track in infinite mode. | |
| /// This property is obsolete. Use <see cref="UnityEngine.Timeline.AnimationTrack.infiniteClipOffsetPosition"/> instead. | |
| /// </summary> | |
| [] | |
| [] | |
| public Vector3 openClipOffsetPosition | |
| { | |
| get { return infiniteClipOffsetPosition; } | |
| set { infiniteClipOffsetPosition = value; } | |
| } | |
| /// <summary> | |
| /// Rotation offset of a track in infinite mode. | |
| /// This property is obsolete. Use <see cref="UnityEngine.Timeline.AnimationTrack.infiniteClipOffsetRotation"/> instead. | |
| /// </summary> | |
| [] | |
| [] | |
| public Quaternion openClipOffsetRotation | |
| { | |
| get { return infiniteClipOffsetRotation; } | |
| set { infiniteClipOffsetRotation = value; } | |
| } | |
| /// <summary> | |
| /// Euler angle representation of the rotation offset of the track when in infinite mode. | |
| /// This property is obsolete. Use <see cref="UnityEngine.Timeline.AnimationTrack.infiniteClipOffsetEulerAngles"/> instead. | |
| /// </summary> | |
| [] | |
| [] | |
| public Vector3 openClipOffsetEulerAngles | |
| { | |
| get { return infiniteClipOffsetEulerAngles; } | |
| set { infiniteClipOffsetEulerAngles = value; } | |
| } | |
| /// <summary> | |
| /// Saved state of pre-extrapolation for clips converted to infinite mode. | |
| /// This property is obsolete. Use <see cref="UnityEngine.Timeline.AnimationTrack.infiniteClipPreExtrapolation"/> instead. | |
| /// </summary> | |
| [] | |
| [] | |
| public TimelineClip.ClipExtrapolation openClipPreExtrapolation | |
| { | |
| get { return infiniteClipPreExtrapolation; } | |
| set { infiniteClipPreExtrapolation = value; } | |
| } | |
| /// <summary> | |
| /// Saved state of post-extrapolation for clips converted to infinite mode. | |
| /// This property is obsolete. Use <see cref="UnityEngine.Timeline.AnimationTrack.infiniteClipPostExtrapolation"/> instead. | |
| /// </summary> | |
| [] | |
| [] | |
| public TimelineClip.ClipExtrapolation openClipPostExtrapolation | |
| { | |
| get { return infiniteClipPostExtrapolation; } | |
| set { infiniteClipPostExtrapolation = value; } | |
| } | |
| internal override void OnUpgradeFromVersion(int oldVersion) | |
| { | |
| if (oldVersion < (int)Versions.RotationAsEuler) | |
| AnimationTrackUpgrade.ConvertRotationsToEuler(this); | |
| if (oldVersion < (int)Versions.RootMotionUpgrade) | |
| AnimationTrackUpgrade.ConvertRootMotion(this); | |
| if (oldVersion < (int)Versions.AnimatedTrackProperties) | |
| AnimationTrackUpgrade.ConvertInfiniteTrack(this); | |
| } | |
| // 612 is Property is Obsolete | |
| // 618 is Field is Obsolete | |
| static class AnimationTrackUpgrade | |
| { | |
| public static void ConvertRotationsToEuler(AnimationTrack track) | |
| { | |
| track.m_EulerAngles = track.m_Rotation.eulerAngles; | |
| track.m_InfiniteClipOffsetEulerAngles = track.m_OpenClipOffsetRotation.eulerAngles; | |
| } | |
| public static void ConvertRootMotion(AnimationTrack track) | |
| { | |
| track.m_TrackOffset = TrackOffset.Auto; // loaded tracks should use legacy mode | |
| // reset offsets if not applied | |
| if (!track.m_ApplyOffsets) | |
| { | |
| track.m_Position = Vector3.zero; | |
| track.m_EulerAngles = Vector3.zero; | |
| } | |
| } | |
| public static void ConvertInfiniteTrack(AnimationTrack track) | |
| { | |
| track.m_InfiniteClip = track.m_AnimClip; | |
| track.m_AnimClip = null; | |
| } | |
| } | |
| } | |
| } | |