| namespace UnityEngine.Timeline | |
| { | |
| partial class TimelineAsset | |
| { | |
| enum Versions | |
| { | |
| Initial = 0 | |
| } | |
| const int k_LatestVersion = (int)Versions.Initial; | |
| [] int m_Version; | |
| //fields that are used for upgrading should be put here, ideally as read-only | |
| void UpgradeToLatestVersion() | |
| { } | |
| //upgrade code should go into this class | |
| static class TimelineAssetUpgrade | |
| { } | |
| } | |
| } | |