| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine.Playables; | |
| namespace UnityEngine.Timeline | |
| { | |
| /// <summary> | |
| /// Use this track to add Markers bound to a GameObject. | |
| /// </summary> | |
| [] | |
| [] | |
| [] | |
| [] | |
| [] | |
| public class MarkerTrack : TrackAsset | |
| { | |
| /// <inheritdoc/> | |
| public override IEnumerable<PlayableBinding> outputs | |
| { | |
| get | |
| { | |
| return this == timelineAsset.markerTrack ? | |
| new List<PlayableBinding> { ScriptPlayableBinding.Create(name, null, typeof(GameObject)) } : | |
| base.outputs; | |
| } | |
| } | |
| } | |
| } | |