| using System; | |
| namespace UnityEngine.Timeline | |
| { | |
| /// <summary> | |
| /// Use this track to emit signals to a bound SignalReceiver. | |
| /// </summary> | |
| /// <remarks> | |
| /// This track cannot contain clips. | |
| /// </remarks> | |
| /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/> | |
| /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/> | |
| /// <seealso cref="UnityEngine.Timeline.SignalAsset"/> | |
| [] | |
| [] | |
| [] | |
| [] | |
| [] | |
| public class SignalTrack : MarkerTrack { } | |
| } | |