| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine.Playables; | |
| namespace UnityEngine.Timeline | |
| { | |
| /// <summary> | |
| /// A group track is a container that allows tracks to be arranged in a hierarchical manner. | |
| /// </summary> | |
| [] | |
| [] | |
| [] | |
| [] | |
| [] | |
| public class GroupTrack : TrackAsset | |
| { | |
| internal override bool CanCompileClips() | |
| { | |
| return false; | |
| } | |
| /// <inheritdoc /> | |
| public override IEnumerable<PlayableBinding> outputs | |
| { | |
| get { return PlayableBinding.None; } | |
| } | |
| } | |
| } | |