| using UnityEngine; | |
| using UnityEngine.Playables; | |
| namespace UnityEngine.Timeline | |
| { | |
| /// <summary> | |
| /// Implement this interface on a TrackAsset derived class to support layers | |
| /// </summary> | |
| public interface ILayerable | |
| { | |
| /// <summary> | |
| /// Creates a mixer that blends track mixers. | |
| /// </summary> | |
| /// <param name="graph">The graph where the mixer playable will be added.</param> | |
| /// <param name="go">The GameObject that requested the graph.</param> | |
| /// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param> | |
| /// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns> | |
| Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount); | |
| } | |
| } | |