| namespace UnityEngine.Timeline | |
| { | |
| /// <summary> | |
| /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph. | |
| /// </summary> | |
| /// <remarks> | |
| /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active. | |
| /// </remarks> | |
| public interface ITimeControl | |
| { | |
| /// <summary> | |
| /// Called each frame the Timeline clip is active. | |
| /// </summary> | |
| /// <param name="time">The local time of the associated Timeline clip.</param> | |
| void SetTime(double time); | |
| /// <summary> | |
| /// Called when the associated Timeline clip becomes active. | |
| /// </summary> | |
| void OnControlTimeStart(); | |
| /// <summary> | |
| /// Called when the associated Timeline clip becomes deactivated. | |
| /// </summary> | |
| void OnControlTimeStop(); | |
| } | |
| } | |