Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Runtime /Utilities /AnimationPreviewUtilities.cs
| using System; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| namespace UnityEngine.Timeline | |
| { | |
| static class AnimationPreviewUtilities | |
| { | |
| private const string k_PosX = "m_LocalPosition.x"; | |
| private const string k_PosY = "m_LocalPosition.y"; | |
| private const string k_PosZ = "m_LocalPosition.z"; | |
| private const string k_RotX = "m_LocalRotation.x"; | |
| private const string k_RotY = "m_LocalRotation.y"; | |
| private const string k_RotZ = "m_LocalRotation.z"; | |
| private const string k_RotW = "m_LocalRotation.w"; | |
| private const string k_ScaleX = "m_LocalScale.x"; | |
| private const string k_ScaleY = "m_LocalScale.y"; | |
| private const string k_ScaleZ = "m_LocalScale.z"; | |
| private const string k_EulerAnglesRaw = "localEulerAnglesRaw"; | |
| private const string k_EulerHint = "m_LocalEulerAnglesHint"; | |
| private const string k_Pos = "m_LocalPosition"; | |
| private const string k_Rot = "m_LocalRotation"; | |
| private const string k_MotionT = "MotionT"; | |
| private const string k_MotionQ = "MotionQ"; | |
| private const string k_RootT = "RootT"; | |
| private const string k_RootQ = "RootQ"; | |
| internal static Object s_PreviewDriver; | |
| internal class EditorCurveBindingComparer : IEqualityComparer<EditorCurveBinding> | |
| { | |
| public bool Equals(EditorCurveBinding x, EditorCurveBinding y) { return x.path.Equals(y.path) && x.type == y.type && x.propertyName == y.propertyName; } | |
| public int GetHashCode(EditorCurveBinding obj) | |
| { | |
| return obj.propertyName.GetHashCode() ^ obj.path.GetHashCode(); | |
| } | |
| public static readonly EditorCurveBindingComparer Instance = new EditorCurveBindingComparer(); | |
| } | |
| // a dictionary is faster than a hashset, because the capacity can be pre-set | |
| private static readonly Dictionary<EditorCurveBinding, int> s_CurveSet = new Dictionary<EditorCurveBinding, int>(10000, EditorCurveBindingComparer.Instance); | |
| private static readonly AnimatorBindingCache s_BindingCache = new AnimatorBindingCache(); | |
| // string.StartsWith is slow (https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity5.html) | |
| // hand rolled version has best performance. | |
| private static bool FastStartsWith(string a, string toCompare) | |
| { | |
| int aLen = a.Length; | |
| int bLen = toCompare.Length; | |
| int ap = 0; | |
| int bp = 0; | |
| while (ap < aLen && bp < bLen && a[ap] == toCompare[bp]) | |
| { | |
| ap++; | |
| bp++; | |
| } | |
| return (bp == bLen); | |
| } | |
| public static void ClearCaches() | |
| { | |
| s_BindingCache.Clear(); | |
| s_CurveSet.Clear(); | |
| } | |
| public static EditorCurveBinding[] GetBindings(GameObject animatorRoot, IEnumerable<AnimationClip> clips) | |
| { | |
| s_CurveSet.Clear(); | |
| foreach (var clip in clips) | |
| { | |
| AddBindings(s_BindingCache.GetCurveBindings(clip)); | |
| } | |
| // if we have a transform binding, bind the entire skeleton | |
| if (NeedsSkeletonBindings(s_CurveSet.Keys)) | |
| AddBindings(s_BindingCache.GetAnimatorBindings(animatorRoot)); | |
| var bindings = new EditorCurveBinding[s_CurveSet.Keys.Count]; | |
| s_CurveSet.Keys.CopyTo(bindings, 0); | |
| return bindings; | |
| } | |
| public static int GetClipHash(List<AnimationClip> clips) | |
| { | |
| int hash = 0; | |
| foreach (var clip in clips) | |
| { | |
| var stats = AnimationUtility.GetAnimationClipStats(clip); | |
| hash = HashUtility.CombineHash(hash, clip.GetHashCode(), stats.clips, stats.size, stats.totalCurves); | |
| } | |
| return hash; | |
| } | |
| public static void PreviewFromCurves(GameObject animatorRoot, IEnumerable<EditorCurveBinding> keys) | |
| { | |
| if (!AnimationMode.InAnimationMode()) | |
| return; | |
| var avatarRoot = GetAvatarRoot(animatorRoot); | |
| foreach (var binding in keys) | |
| { | |
| if (IsAvatarBinding(binding) || IsEuler(binding)) | |
| continue; | |
| bool isTransform = typeof(Transform).IsAssignableFrom(binding.type); | |
| if (isTransform && binding.propertyName.Equals(AnimatorBindingCache.TRPlaceHolder)) | |
| AddTRBinding(animatorRoot, binding); | |
| else if (isTransform && binding.propertyName.Equals(AnimatorBindingCache.ScalePlaceholder)) | |
| AddScaleBinding(animatorRoot, binding); | |
| else | |
| AnimationMode.AddEditorCurveBinding(avatarRoot, binding); | |
| } | |
| } | |
| public static AnimationClip CreateDefaultClip(GameObject animatorRoot, IEnumerable<EditorCurveBinding> keys) | |
| { | |
| AnimationClip animClip = new AnimationClip() { name = "DefaultPose" }; | |
| var keyFrames = new[] {new Keyframe(0, 0)}; | |
| var curve = new AnimationCurve(keyFrames); | |
| bool rootMotion = false; | |
| var avatarRoot = GetAvatarRoot(animatorRoot); | |
| foreach (var binding in keys) | |
| { | |
| if (IsRootMotion(binding)) | |
| { | |
| rootMotion = true; | |
| continue; | |
| } | |
| if (typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName.Equals(AnimatorBindingCache.TRPlaceHolder)) | |
| { | |
| if (string.IsNullOrEmpty(binding.path)) | |
| rootMotion = true; | |
| else | |
| { | |
| var transform = animatorRoot.transform.Find(binding.path); | |
| if (transform != null) | |
| { | |
| var pos = transform.localPosition; | |
| var rot = transform.localRotation; | |
| animClip.SetCurve(binding.path, typeof(Transform), k_PosX, SetZeroKey(curve, keyFrames, pos.x)); | |
| animClip.SetCurve(binding.path, typeof(Transform), k_PosY, SetZeroKey(curve, keyFrames, pos.y)); | |
| animClip.SetCurve(binding.path, typeof(Transform), k_PosZ, SetZeroKey(curve, keyFrames, pos.z)); | |
| animClip.SetCurve(binding.path, typeof(Transform), k_RotX, SetZeroKey(curve, keyFrames, rot.x)); | |
| animClip.SetCurve(binding.path, typeof(Transform), k_RotY, SetZeroKey(curve, keyFrames, rot.y)); | |
| animClip.SetCurve(binding.path, typeof(Transform), k_RotZ, SetZeroKey(curve, keyFrames, rot.z)); | |
| animClip.SetCurve(binding.path, typeof(Transform), k_RotW, SetZeroKey(curve, keyFrames, rot.w)); | |
| } | |
| } | |
| continue; | |
| } | |
| if (typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName == AnimatorBindingCache.ScalePlaceholder) | |
| { | |
| var transform = animatorRoot.transform.Find(binding.path); | |
| if (transform != null) | |
| { | |
| var scale = transform.localScale; | |
| animClip.SetCurve(binding.path, typeof(Transform), k_ScaleX, SetZeroKey(curve, keyFrames, scale.x)); | |
| animClip.SetCurve(binding.path, typeof(Transform), k_ScaleY, SetZeroKey(curve, keyFrames, scale.y)); | |
| animClip.SetCurve(binding.path, typeof(Transform), k_ScaleZ, SetZeroKey(curve, keyFrames, scale.z)); | |
| } | |
| continue; | |
| } | |
| // Not setting curves through AnimationUtility.SetEditorCurve to avoid reentrant | |
| // onCurveWasModified calls in timeline. This means we don't get sprite curves | |
| // in the default clip right now. | |
| if (IsAvatarBinding(binding) || IsEulerHint(binding) || binding.isPPtrCurve) | |
| continue; | |
| float floatValue; | |
| AnimationUtility.GetFloatValue(avatarRoot, binding, out floatValue); | |
| animClip.SetCurve(binding.path, binding.type, binding.propertyName, SetZeroKey(curve, keyFrames, floatValue)); | |
| } | |
| // add root motion explicitly. | |
| if (rootMotion) | |
| { | |
| var pos = Vector3.zero; // the appropriate root motion offsets are applied by timeline | |
| var rot = Quaternion.identity; | |
| animClip.SetCurve(string.Empty, typeof(Transform), k_PosX, SetZeroKey(curve, keyFrames, pos.x)); | |
| animClip.SetCurve(string.Empty, typeof(Transform), k_PosY, SetZeroKey(curve, keyFrames, pos.y)); | |
| animClip.SetCurve(string.Empty, typeof(Transform), k_PosZ, SetZeroKey(curve, keyFrames, pos.z)); | |
| animClip.SetCurve(string.Empty, typeof(Transform), k_RotX, SetZeroKey(curve, keyFrames, rot.x)); | |
| animClip.SetCurve(string.Empty, typeof(Transform), k_RotY, SetZeroKey(curve, keyFrames, rot.y)); | |
| animClip.SetCurve(string.Empty, typeof(Transform), k_RotZ, SetZeroKey(curve, keyFrames, rot.z)); | |
| animClip.SetCurve(string.Empty, typeof(Transform), k_RotW, SetZeroKey(curve, keyFrames, rot.w)); | |
| } | |
| return animClip; | |
| } | |
| public static bool IsRootMotion(EditorCurveBinding binding) | |
| { | |
| // Root Transform TR. | |
| if (typeof(Transform).IsAssignableFrom(binding.type) && string.IsNullOrEmpty(binding.path)) | |
| { | |
| return FastStartsWith(binding.propertyName, k_Pos) || FastStartsWith(binding.propertyName, k_Rot); | |
| } | |
| // MotionCurves/RootCurves. | |
| if (binding.type == typeof(Animator)) | |
| { | |
| return FastStartsWith(binding.propertyName, k_MotionT) || | |
| FastStartsWith(binding.propertyName, k_MotionQ) || | |
| FastStartsWith(binding.propertyName, k_RootT) || | |
| FastStartsWith(binding.propertyName, k_RootQ); | |
| } | |
| return false; | |
| } | |
| private static bool NeedsSkeletonBindings(IEnumerable<EditorCurveBinding> bindings) | |
| { | |
| foreach (var b in bindings) | |
| { | |
| if (IsSkeletalBinding(b)) | |
| return true; | |
| } | |
| return false; | |
| } | |
| private static void AddBindings(IEnumerable<EditorCurveBinding> bindings) | |
| { | |
| foreach (var b in bindings) | |
| { | |
| if (!s_CurveSet.ContainsKey(b)) | |
| s_CurveSet[b] = 1; | |
| } | |
| } | |
| private static void AddTRBinding(GameObject root, EditorCurveBinding binding) | |
| { | |
| var t = root.transform.Find(binding.path); | |
| if (t != null) | |
| { | |
| DrivenPropertyManager.RegisterProperty(s_PreviewDriver, t, "m_LocalPosition"); | |
| DrivenPropertyManager.RegisterProperty(s_PreviewDriver, t, "m_LocalRotation"); | |
| } | |
| } | |
| private static void AddScaleBinding(GameObject root, EditorCurveBinding binding) | |
| { | |
| var t = root.transform.Find(binding.path); | |
| if (t != null) | |
| DrivenPropertyManager.RegisterProperty(s_PreviewDriver, t, "m_LocalScale"); | |
| } | |
| private static bool IsEuler(EditorCurveBinding binding) | |
| { | |
| return FastStartsWith(binding.propertyName, k_EulerAnglesRaw) && | |
| typeof(Transform).IsAssignableFrom(binding.type); | |
| } | |
| private static bool IsAvatarBinding(EditorCurveBinding binding) | |
| { | |
| return string.IsNullOrEmpty(binding.path) && typeof(Animator) == binding.type; | |
| } | |
| private static bool IsSkeletalBinding(EditorCurveBinding binding) | |
| { | |
| // skin mesh incorporates blend shapes | |
| return typeof(Transform).IsAssignableFrom(binding.type) || typeof(SkinnedMeshRenderer).IsAssignableFrom(binding.type); | |
| } | |
| private static AnimationCurve SetZeroKey(AnimationCurve curve, Keyframe[] keys, float val) | |
| { | |
| keys[0].value = val; | |
| curve.keys = keys; | |
| return curve; | |
| } | |
| private static bool IsEulerHint(EditorCurveBinding binding) | |
| { | |
| return typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName.StartsWith(k_EulerHint); | |
| } | |
| private static GameObject GetAvatarRoot(GameObject animatorRoot) | |
| { | |
| var animator = animatorRoot.GetComponent<Animator>(); | |
| if (animator != null && animator.avatarRoot != animatorRoot.transform) | |
| return animator.avatarRoot.gameObject; | |
| return animatorRoot; | |
| } | |
| } | |
| } | |