| using UnityEngine.Playables; | |
| namespace UnityEngine.Timeline | |
| { | |
| /// <summary> | |
| /// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode. | |
| /// </summary> | |
| public interface IPropertyPreview | |
| { | |
| /// <summary> | |
| /// Called by the Timeline Editor to gather properties requiring preview. | |
| /// </summary> | |
| /// <param name="director">The PlayableDirector invoking the preview</param> | |
| /// <param name="driver">PropertyCollector used to gather previewable properties</param> | |
| void GatherProperties(PlayableDirector director, IPropertyCollector driver); | |
| } | |
| } | |