Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Samples~ /Customization /TimeDilation /TimeDilationBehaviour.cs
| using System; | |
| using UnityEngine; | |
| using UnityEngine.Playables; | |
| using UnityEngine.Timeline; | |
| namespace Timeline.Samples | |
| { | |
| // Runtime representation of a time dilation clip. | |
| // The Serializable attribute is required to be animated by timeline, and used as a template. | |
| [] | |
| public class TimeDilationBehaviour : PlayableBehaviour | |
| { | |
| [] | |
| public float timeScale = 1f; | |
| } | |
| } | |